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Heya fellow RPG Makers! How was everyone's weekend? Mine was pretty busy all things considered but there's some great news coming up. I'll explain it after I get the usual Monday bits done first. :D

Sample Project File Size: 584MB (roughly) Happy RPG Making, everybody!  For the regularly updated links, look below:

Be sure to check them out!

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The sneak peak for this week's plugin will be for a rather lite plugin: the Map Status Window. It's never occurred to me until now that we still don't have a plugin that puts the status window on the map... So for this week, I've decided to work on something more simple for the time being.

The plugin will work off a plugin command basis, meaning it will not show the map status window until you activate it through a plugin command. In the sample project, I've made a new command for it to show up by simply pressing the S button (tied with Button Command Events). It would make for a rather simple way for the player to quickly view the party's status without having to go all the way to the main menu.

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On other news, for the 150th Yanfly Engine Plugin, I'll be working together with TheGreenKel to make sure his Dragonbones Integration plugin will work with the rest of the Yanfly Engine Plugins library.

For those who do not know what Dragonbones is, it allows for skeletal animation to be used for your games similar to Spine (actually, it's Spine's predecessor). The best part? Dragonbones is free unlike Spine (which has a base cost of $100+).

But as said before, this plugin will be worked on to be made possible to work with the Yanfly Engine Plugins library. This means that with skeletal animation, you can make your battles look extremely fluid, more flexible animations outside of only 3 frames per motion, more than 18 possible motions, get rid of sprite based resources for faster loading times, and smaller file sizes for your games! In other words, there's practically no drawback to using it provided you have the resources.

To see a preview of it in action featuring Aekashics' weretiger Maxima: https://www.youtube.com/watch?v=sqCtcFzCybQ

Hope you're all looking forward to it!

Files

Previews only

Comments

Anonymous

When all my animatios are made in Spriter 3D Pro, any chance to use them with this plugin ? Or convert them to DragonBone ones?

Yanfly

This will be for Dragonbones. I'm unaware of how spriter 3D pro operates, but chances are, the animations made with that won't work here. :/

ihsanmake

hopefully it'll be usable for both player and enemies.