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 RPG Maker MV's 1.5.0 update contains a lot of new features. Of which, the newest plugin parameters add to a lot of quality of life updates. Yanfly and co. will be working on updating the existing plugins to access these new features!

You can grab the updated plugins here:

Yanfly.moe: http://yanfly.moe/2017/09/29/yanfly-engine-plugins-batch-update-7-rpg-maker-mv/

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One more set to go! Then we'll be all caught up with the plugin updates to MV 1.5.0+! These updates have really taken a bit out of me, so in a way, I'm glad they're almost done. x_x

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Comments

Anonymous

We appreciate that you're taking the time to update these plugins!

Anonymous

Quick question, please let me know where is the proper place to discuss this, or what the proper procedure is: I noticed that when two of your plugins are activated, my game loses all touch/interaction on iPhone as a compiled iPhone app. The YEP_FPSSyncOption.js and the YEP_OverKillBonus.js file seems to the problem. As soon as I disable both of those plugins my game in the form of an iPhone App works. I will try disabling only the YEP_FPSSyncOption.js now that this new batch of updates are out. Just wondering if its expected to disable YEP_FPSSyncOption.js on phones and pads? If it is then great, ill keep em disabled. But if its supposed to work, thats why I am asking. Otherwise -- awesome job on everything. Keep it up. :) wewt!

Yanfly

FPS synch is only supposed to be used for things you'll deploy to that will have FPS issues. Namely, desktops and Android. However, the two plugins shouldn't be responsible for the loss of disabling touch inputs. I have no idea why that happens for you.