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Video: https://youtu.be/VDRZmV9KqGE

This plugin makes use of text codes to deliver vital information to the player. It can deliver the amount of items, weapons, and armors in the player's possession to the various parameters, extra parameters, and special parameters for actors and enemies. The new text codes also allow you to change the text color based on two number comparisons for conditional ways to color your text. In addition to conditional colors, text can also be displayed based on switch values or custom conditions.

Note: This plugin works best with RPG Maker MV 1.5.0+. Lower versions of RPG Maker MV will still work with this plugin, but you will not be able to fully utilize the plugin parameter features comfortably.

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2017/10/27/yep-154-extended-message-pack-2-rpg-maker-mv/

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Yep! It's finally out! Been such a long time since I've made an extension pack for the Message Core even though I've had it planned for a long time. I guess the Quest Journal and 1.5.0 really urged the need for the new text codes found in this plugin!

Files

Previews only

Comments

Artem Nevsky

I wanted to use it to describe the skill. It is a pity that you can not use stat for the user. And not an actor(or enemy).

Yanfly

You mean for the help descriptions? I'm afraid that one isn't as easy to do as you'd think but fortunately, you can change the text codes to work similar to that, although I'd have to play around with the MV source first.

Anonymous

Hi! There is the possibility to poin to a specific faceset by the message? In my game my hero got many status (hurted, sicked etc) in the game, I active its by switches. I would that my hero face change in the message (if hurted I like to point the faceset [with 8 expression] with my hero bended etc). With \af I can point to the actor face only. I've to change it every time or there is a function to point the new faceset? Thank u!!!