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There are just a couple of more weeks left until the end of the year! How are the holidays going for you all? For me, work's been steadily increasing, but thankfully, I know I'll get some days off. In any case, it's time for a new sample project update! \o/

Sample Project File Size: 594MB (roughly) Happy RPG Making, everybody!

Don't forget to check out the Lunatic Pack Suggestion Box! 

Be sure to check them out!  

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We have another Lunatic Pack release! Those with access to the beta plugins will be able to get this one from the beta sample project!

This time, we're focusing on passive condition cases. Passive effects, as useful as they are, can become super overpowering. If not kept in check, they provide near eternal boosts to units and can potentially break the game balance moreso than skills can. Therefore, it's very important to keep passive states in check and make them work under certain conditions.

This plugin provides you all a bunch of conditional cases. You can make it so that certain passives will only activate if a certain HP threshhold is met, or if after x amount of turns have passed in battle, or if the user is affected by certain buff or debuff. You name it! While it doesn't have everything, because it's made in the structure of a lunatic pack, new conditions can be added/modified, too!

This way, you can keep those overpowered passive effects in check and put your game into more stable balance!

We hope you're looking forward to this!

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