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Video: https://youtu.be/BBLeM7gZMv4

Battle systems are a major part of any traditional RPG. And the ability to Guard is also a key staple of battle systems. Yet, Guarding gets next to no love when it comes to designing RPG's, so how about we find out ways to change things up a bit and make Guarding a much more interesting gameplay mechanic?

 How did you enjoy the video? Do you want to see more of these kinds of videos in the future? And if you do, any particular topics would you like for me to cover? Be sure to let me know in the comments below! :D 

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Swift Illusion

Want to again compliment the structure/pacing of the tutorial, seriously so good :D. Also an awesome video, introduces basic ways to immediately enhance the versatility and reasons to choose to guard, moves into additional mechanics made available by plugins, and then builds on that to demonstrate how it can expand into the groundwork for a simple but accessible guard system. The whole time keeping it simple enough that it could easily immediately integrate well with the average RPG combat system. Really great video again :D. Starting to look more and more forward to these :)!!! One possible topic suggestion (though I can't wait to see whatever you end up making next :D): -Simple ways to make the basic attack more meaningful (e.g. it is used to recover tp/mp, it makes an enemy more vulnerable to the next attack from any character, it gives the player a speed boost so when they next can use their skill it'll go first, similar to the guard it can be used as an aggressive taunt measure, etc) Though I think that might intrude more on the games pacing/design space than adjusting the guard, its sad to see the attack also often left untouched.

Yanfly

Definitely considering it! Attacking gets ignored a bit too often in games where skill spam is available since skills are usually the stronger alternative especially when there is a near limitless resource pool for skills.

Anonymous

I like the power up for ATK/MAT idea. It reminds me of the Seventh Saga. I used blocking all the time in that because it let us ready attacks. Hmmm... buffs in general are a good idea. Like if it also upped DEF/MDF temporarily to keep incoming damage down too. :)