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Heya, all! How's everybody doing this March!? 

Sample Project File Size: 594MB (roughly) Happy RPG Making, everybody! 

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We have a new plugin sneak peak!

Or rather, it's not really a new plugin, but rather, a new way of handling RPG Maker MV updates.

I'm pretty sure a lot of you are probably sick of having to change your project's base code (the rpg_x.js files) over and over with each update. Especially if you're the type to make small modifications to them here and there (I know I am). Well, I've come up with a different kind of solution for that.

Now, you can just keep the rpg_x.js files the way they are and get the updates through a plugin instead! That plugin is the one I'm talking about in the sneak peak! It's a nice way to keep the hassle to a minimum. However, this does require having a base of version 1.4.0 as a minimum since anything below that doesn't quite fit in with all the proper puzzle pieces.

And on top of that, this plugin comes with the option of enabling Desktop Optimization, too. Now you don't have to download completely different versions of the rpg_x.js files just to have my optimized version of the base code itself. This also makes it a lot easier to simply switch on/off in case you plan on doing a mobile release, too.

Those with access to the beta plugins will be able to grab this plugin from the newest Sample Project update! 

Files

Previews only

Comments

Anonymous

Stupid question, is the sample project optimised for 1.5.1, 1.5.2, 1.6.0, or is it irrelevant as long as it is 1.5.0 and up?

Yanfly

It's currently using 1.5.2. The plugin to be released can be used on 1.4.0 and up.