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Video: https://youtu.be/WNhl5nUeSoA

You can't have a cheat menu without having power trip cheats. This video will explain how to create a scale option for the player to adjust how much he or she wants to power trip! We'll be learning things like how to add parameter multipliers, critical hit rate adjustors, and experience gain scales.

You can grab the copy/paste code here:

Yanfly.moe: http://yanfly.moe/2018/04/20/cheat-menu-part-3-power-trip-rpg-maker-mv/

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How are you guys liking the Cheat Menu so far? Have you been using it yourselves? I know I have for play testing and the like. It certainly speeds things up a whole bunch for me! :D

Files

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Comments

Anonymous

This is a great plan! Now that I see how you did the Exp Booster, I'm going to go in an adjust the code in your JP plugin to have this cheat scale both your EXP and JP rates. I like the creative way of doing the Parameter Multiplier. It's got me thinking... Could I use a similar code in the Base Parameters to reference states or other buffs? For example, if I wanted to have something like Exertion Rune act as a stacking boost your ATK and DEF stats instead of just damage out/in?

Yanfly

You definitely can! However, the squished nature of the formula makes it a bit harder to accomplish than normal.