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Video: https://www.youtube.com/watch?v=eU2_nu9_5Iw

The Cheat Menu series continues! Another thing that we often find in Cheat Menus are things that affect the flow of resources. This is often found in the form of infinite ammo or the like. Unfortunately, doing something like that can't really be done without the help of plugins, but we can certainly use events to make something similar! Check out in this video how we can make HP, MP, and TP be virtually limitless!

You can grab the copy/paste code here:

Yanfly.moe: http://yanfly.moe/2018/04/23/cheat-menu-part-4-infinite-resources-rpg-maker-mv/

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Keep in mind that what we've taught in this video isn't limited to just battle. You can make Options menu checks using Conditional Branches outside of battle, too! You can make neat stuff like making events behave a certain way if a certain cheat option is on!

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Comments

Anonymous

Nice work! Keep seeing these, might have to work a few of these into my games! Particularly alongside the new Options menu, this is super nice for testing in builds especially! Small question from a bit back (sorry for the delay): do you know a good way to expand out the No Encounters idea to expand even to event battles? I have a few friends in my writing club I want to try out the game for the story, but most tend to get bored by RPG battles and I suspect would get frustrated at fighting my boss monsters as well.

Yanfly

You mean if the no encounters option is on, they wouldn't even fight the evented battles or just skip over them after talking to the event? Because if it's the latter, all you need to do is a Conditional Branch event with a script call checking for ConfigManager.CheatNoEncounters If you want to avoid the event altogether, you'd need the Advanced Switches and Variables plugin and make an empty page with a Switch named as Eval: ConfigManager.CheatNoEncounters Hope that helps!

Anonymous

Yanfly - That worked like a charm, thanks! Will definitely help to expand my story testers for the first few chapters!