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Download link here: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-v1-6-1-beta.93989/

Overall, this is the second attempt to go back to 1.6.x, where RPG Maker MV will use updated Node JS. This will increase performance. Only this time, it looks to me like they’ve fixed the majority of the bugs (others either unknown or otherwise outside of their control).

View the plugin list and/or changelog here: http://yanfly.moe/2018/04/14/rpg-maker-mv-1-6-1-beta-update/

A few plugins had to be updated, because MV 1.6.1 uses the latest Node JS. There was a strange situation where if the Dev Tools window (F8 button) was open while performing a refresh (F5), the reloading of the game would take longer, so the newest update of the Core Engine will take care of that (by closing the Dev Tools window each time a refresh is detected). Be sure to update accordingly.

For those using the Debugger, I'll be making some updates to it by the next sample project release so hold on tight!

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From what I can tell during this short period of time, the 1.6.1 beta is safe to migrate towards. It does not force your project to update to the latest version, which means the updated Core Updates and Desktop Optimization can take care of the base code updates for you (without you needing to manually change things around). However, like always, be sure to make a back up of your game project(s) before updating. 

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