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Welp, it looks like last week's poll has been decided by you guys! We'll be keeping the current system in action. I'll be doing a tutorial video or two in between plugins so that you guys can get an idea on how these new plugins can be used and what kinds of neat event systems you can create with them!

Anyway, it's time for a Sample Project update!

Sample Project File Size: 594MB (roughly) 

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As mentioned before in last week's poll post, the upcoming plugin with be the Event Copier!

Have you ever made an event template to copy and paste from? Good. That's an efficient way to go about reproducing events that are repeatedly found in your game. But have you ever decided that you suddenly want to make a change to that event... after you've copied and pasted it a bunch of times already?

Now you've gotta go hunt down every single one you've copied and replace it. What a pain, right? Well, the Event Copier will allow you to streamline that process. You make a template event, and any events that will use this plugin's notetag will copy everything from that event in the most up to date version in-game. This will include the sprite graphics, the self switches (and self variables if you are using those), the conditions, the pages, the event commands, and even the new Notetags. The only things that won't be copied over will be the ID, X position, and Y position for obvious reasons. 

This way, you can streamline your eventing process without having the need to finalize an event before mass producing it.

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And as usual with the sneak peaks, this beta plugin will be available to the patrons with access to the beta sample project!

Hope you guys are looking forward to it!

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