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Video: https://www.youtube.com/watch?v=ER1ZvfAjUXc

While in RPG Maker MV, there's the ability to make events hidden and reveal themselves to make it look like they've spawned out of nothing. However, there isn't an innate function to actually spawn an event from nothing. This plugin will provide users the ability to actually spawn an event that is premade and ready from another map(s).

A spawned event will contain all the data from its original source, from the event's page conditions to the event commands to the graphical settings. And should the original source be updated in the future, the spawned event will update as well. Spawned events can also be preserved and remain on the map if the player reenters the map or reloads a save.

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2018/09/14/yep-170-event-spawner-rpg-maker-mv/

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Woo! The triforce of events is now finally done! How many of you are using these in your game or plan to for a future game? I'm seriously considering using these for a farming sim I have in mind since this is one of the best ways to approach it IMO.

Files

Previews only

Comments

Anonymous

This is the one I'm looking most forward to! I have a number of cutscenes where the party gathers then splits to perform their dialog. Being able to just pull events tied to specific heroes from a base map will make my cutscenes so much cleaner!

Anonymous

This event is really rad, but its giving me some issues. First, its only letting me spawn a single template, even though I have multiple templates set up and double checked to make sure all the info is correct. Second, for the event that is spawned (a crop), it cycles through the Self Var quickly before settling on where it should be. I have an auto-run first page with a seed graphic and self var respawn days = 7, and a page with another seed graphic with condition self var >= 7. Before it settles on that page, it displays the previous page for a second which has self var >=6. When I was testing this same event as a copy or morph event, this issue did not happen.