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With our first plugin poll having been finished just yesterday, I figured now would be a good time to probe you all for the kinds of plugins you all would love to see. As there's a large variety of plugins out there, I'd let to get some information on what kinds of plugin types you'd all like to see get made.

And as this is a bit vauge, feel free to share plugin suggestions in the comments below, too!

This will help me get a good idea of what to put in place of the two winners we have from the previous poll!

Comments

Anonymous

A nice little Quaility of Life Plugin idea: Recover All - An option that can be placed in the Main Menu, or accessed via common event. When this script is run, it looks through all skills available to the party, and then systematically activates skills to revives dead characters, then activates healing skills, until party's HP is full. I've been playing a lot of DQ11, and I use this option pretty frequently after minibosses or when grinding.

Anonymous

Battle/Utility Plugin Weapon Loadouts Olivia has a really great plugin with her Weapon Swap from Octopath Plugin library, but it's very limited in use, and you're known for how customizable your plugins are. I think an interesting idea is equipment swapping more akin to Dragon Age Origins, where your Armor and Accessories can't be changed in battle, but you can "Swap" between two different Weapon/Shield Loadouts. This kind of utility could mean that if I find myself in a battle with flying enemies, I can Swap from Sword and Shield to using a Bow. Or, if I feel I want to kill an enemy faster, switch from Sword and Shield to a Two-Handed Sword. It would also help that if you have an elemental weapon equipped and suddenly find yourself in a fight against an enemy immune to that element, you can switch to your backup weapon instead of not having any options. Perhaps a simpler alternative might be just to do something similar to Olivia's, but instead of all weapon types appearing in the equipment menu for every character, maybe have it where we can use Actor or Class or State note tags to choose specifically which weapon types show for which characters.