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Video: https://youtu.be/mRIusdmDBB8

Lots of players love to customization in games. It lets them put a bit of a personal touch in the games they like to play, and what a better way to do that than through Stat Allocation? With the Stat Allocation, players can alter the amount of MaxHP, MaxMP, ATK, DEF, etc. through a new resource, AP, which stands for Allocation Points. AP is usually gained through leveling up and is then used to boost stats!

However, if AP is not your thing, you can also allocate stats through JP (using the Job Points plugin) or through items! This plugin gives you, the game dev, three different ways to allocate stats with!

Stat Allocation in this plugin is tied to classes and not actors as a whole. This means that the allocation build that an actor can vary depending on the class the actor currently is. This means the player can experiment with multiple allocation builds instead of a one-size fits all allocation build if class changing is involved.

Classes can also offer different parameters to allocate points into, too. A warrior class may give options for ATK and DEF while a mage class can give options for MaxMP or MAT. This can be done through the usage of notetags for each class.

You can adjust the allocation rules for how each stat, too, from the name to the icon to the cost to the effect to the maximum number of times the stat can be allocated into. These can all be done through the plugin parameters.

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2018/11/09/yep-173-stat-allocation-rpg-maker-mv/

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Whew! This plugin is finally done! Hope you all have fun using it! :D

Files

Previews only

Comments

Anonymous

Nice one! And it also seems to be quite different from SumRndmDde's version, especially since this one's class based and therefore more flexible. I have yet to check out the details and try it out, though I'll probably use this one over the one from SumRndmDde, since it fits better to your other menu based plugins and is class-aware. Thank you for the great and hard work!

Sudo

Yanfly, YEP.174 Event Sprite Offset is revealed on yanfly.moe website. Thought you would like to know so you can fix it if a mistake was made. If not, feel free to disregard this comment.

Yanfly

Thanks for letting me know. I'll just keep it up there as a small sneak peak for the catchy eye. :D