Patreon Plugin Poll #3 and Future Plugin Suggestions (Patreon)
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This thread will double as a poll for the plugin to be made and as a miniature suggestion box for the kinds of plugins you'd like to see made! If you have an idea for a plugin you'd like to see made, please leave a comment below! I will have to implement a new rule though. If you've already made a suggestion that made it onto the poll itself, I would like to ask for you to hold back if only to give other patrons a chance to put up their ideas, too! Granted, you're still free to make suggestions, but having a bit more devs contributing their ideas may also sprout newer and fresher ideas, too! :D
And so, without further ado, onto the poll!
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Accuracy & Evasion Alteration: (suggested by Jonathan Fox) I'd like a plugin that changes the way that accuracy and evasion work. For example, instead of completely missing, you'd take half damage - but would still avoid any status effects that are associated with the attack. This would allow designers to give some classes/equipment/skills /monsters very high evasion, as a strategic option to avoid status effects and some damage mitigation, without the constant annoying "miss!" feeling.
Auto Save: A staple function in most RPG's nowadays. Will include the functionality for the player to turn it on/off from the Options Menu. Also a small message that appears in the lower corner of the screen to indicate the Autosave is successful and whenever they occur.
Battle Transformations: (suggested by Vyzzuvazzadth) A character has the ability to morph into a beast, basically changing into a completely different battler/character/actor with full HP, different stats and skills, similar to the Druid's Polymorph or Shapechange ability in Dungeons & Dragons 5th edition. The player can morph back at any time or keep going until an attack deals a killing blow to the beast, in which case the character morphs back into the very same state he/she was in before the beast morph took place and takes the overflow damage from that killing blow.
Bestiary: (suggested by Nina888) Hi, it's possible to have a plugin suggestion where a bestiary or a enemy book where the enemy level plugin alter it ( if the enemy is more powerful if it is lvl 5 and if not have a level ?) because the main enemy book plugin in the base plugin don't work with good if the enemy lvl plugin is here ( it work like the enemy lvl plugin don't in the game project).
Damage Popup Skins: Pretty up the battle system with some different skins for damage when using certain skills! Got any icy look for your ice spells? This is the one for it!
Dedicated Formation, Row, Equip Battle Commands (separate): (suggested by Jeff McIntyre) I think a good plugin (or series of mini plugins) to add would be a streamlining of Battle Scene commands. Something like your In-Battle Status Plugin, but for other menus would be a great add for those of us not using the DTB. For example, right now the Formation, Row, and Equip battle commands added by your plugins all leave the battle scene temporarily, which causes issues if you're using anything other than the DTB. Like how it messes with the Turn Order of STB, erases the order display with CTB, and causes crashing with OTB. Even the Party Switch Command has issues with OTB, since characters skip their action in the current turn and next turn after you tag them in. Having a way to change equipment, party, or possibly options, without exiting the battle scene could go a long way. *NOTE* If this does win, a separate poll will be made for which command would be made since dedicating functions to them in a different scene setting require more work. These will not all be made at once.
Eject System: (suggested by Mats Lindgren) Hi! I'd like to suggest an Eject system, where party members are removed from the battle (either temporarily or for the duration of the battle). Kind of like when Thrust Kick is used in FF10, or Strago's Transfusion in FF6.
Equipment Levels: (suggested by Vyzzuvazzadth) Be able to gain experience for independent weapons and armors to boost parameters and/or add new traits. *NOTE* If this wins, a new poll will be made on how you would like for equipment to gain experience points.
Event Page Conditions: Get more control over the page conditions for events in your game with this plugin! No longer limit yourself to what the editor only allows you.
Price Manager: Allows you to adjust shop prices individually per shop or on a global scale!
Stat Distribution System: Earn stat bonuses through a distribution system in a new menu instead of just using the patched up Skill Learn system menu!
Skill Charge Time: (suggested by Marius) I'll suggest a charged skills plugin. It's not complicated to make charged skills with lunatic code provided by your plugins, but we have to create a state to every charged skill that we want. So the idea would be have a notetag which would let us to determine the number of turns we want the skill to be charged, when the number of turns is reached, the skill would be released.
Randomized Shop Inventory: (suggested by Randy Weyer) "I posted this elsewhere, but randomized shop inventory. It could work like the battle loot system, where items have a certain chance of appearing when the shop is created."
Recover All: (suggested by Jeff McIntyre) Recover All - An option that can be placed in the Main Menu, or accessed via common event. When this script is run, it looks through all skills available to the party, and then systematically activates skills to revives dead characters, then activates healing skills, until party's HP is full. I've been playing a lot of DQ11, and I use this option pretty frequently after minibosses or when grinding.
Scan Enemies In-Battle - Instead of having to rely on a Scan skill or whatnot, give your players the ability to press a button while selecting an enemy to view what they've learned about them from parameters to elemental weaknesses to what kinds of state resistances they have and to even the skills they possess.
State, Buff, Debuff Popups: (suggested by ScottScotthRobot) I think it would be amazing to add an option for state/buff/debuff popups to show as well. I've seen a few popup plugins with this option in the past, but they all seem to have compatibility issues with other plugins.
Swap Enemy Extension: More control over the enemies swapped in: ie levels, states, etc. Get more control over the actual RNG that happens in your encounter setups!
Throw Item (Battle): Classic Final Fantasy ability to throw weapons (and other items) at your enemies to deal some damage! Naturally, the item is lost in the process.
Weapon Loadouts: (suggested by Jeff McIntyre) I think an interesting idea is equipment swapping more akin to Dragon Age Origins, where your Armor and Accessories can't be changed in battle, but you can "Swap" between two different Weapon/Shield Loadouts. This kind of utility could mean that if I find myself in a battle with flying enemies, I can Swap from Sword and Shield to using a Bow. Or, if I feel I want to kill an enemy faster, switch from Sword and Shield to a Two-Handed Sword. It would also help that if you have an elemental weapon equipped and suddenly find yourself in a fight against an enemy immune to that element, you can switch to your backup weapon instead of not having any options.
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And that's it for this thread! Happy voting! Feel free to vote for multiple entries! :D