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Video: https://youtu.be/IeJDGrClD20

In RPG Maker MV, events can only trigger when you are either standing next to them or on top of them. This plugin lets you bind their activation to different events onto regions, making them trigger if the player is standing on the designated region first before talking to them through the Action Button, Player Touch, Event Touch, Autorun, and/or Parallels giving them multitudes of ways to trigger events. All of these can be done by simply adding Comment Tags into an event's page.

This is different from Region Events, which causes a Common Event to autorun once the player has stepped onto one of those regions. This plugin binds actual map events to regions instead.

You can grab the plugin here: http://yanfly.moe/2019/01/11/yep-177-event-region-trigger-rpg-maker-mv/

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Many of you told me you felt this feature was missing from Event Proximity Activate and you're all right! :D In fact, I actually already had this planned to be made from the start, but realized it would be better off as a separate plugin due to how region triggering won't necessarily fall in line with the main premise of proximity activation.

This plugin can be used in a number of ways. From custom damage tiles to forced event tiles to entrance zones for irregular maps, you name it! What kinds of ways do you foresee yourself using this plugin if you plan to include it into your project? :D

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Comments

Baz

Thank you yanfly!

StalkerRoguen

Hey Yanfly (or anyone who knows), just a random question: Let's say that I have two states, "burning" and "wet". If I put a “state resist: Burning” on the “Wet” status and apply it in the enemy while the burning is active... does the function <custom effect="" remove="">on the burning enemy get’s called?</custom>