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New sample project out, everybody! It's got all the plugins added to the YEP library with the February update! Beta-access patrons will have access to this month's new plugins, too!

Sample Project File Size: 594MB (roughly) 

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The two new plugins coming out this month are:

Message Eval Text

This is a small plugin that adds in a \evalText<<code>> text code for messages so that people can run JavaScript code and display it as text. This can be used to make calculations on the fly without needing to use Change Variable events prior to displaying the amount or to determine what kind of string would be displayed without making a plethora of Conditional Branch events.

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Icons on Events

Ever wanted to put icons on events and/or the player? With this plugin, you can easily do it through a notetag, comment tag, movement script, or script calls. The icons can be attached to either the target's head or moved around with buffer values! Placing icons on events can be used for a variety of things, such as puzzles involving holding items or using icons to mark certain objects on the map. The possibilities are endless!

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These two are the beginning of the final stretch to 200 plugins before my retirement from plugin making. The focus of these remaining 20 plugins will to be to let you, the game devs, have access to as much of the game as possible so that you can make complex systems through eventing and/or script calls without the need to rely on plugins dedicated or specialized towards that facet. Granted, these final 20 won't be able to cover everything, but I'll be trying to cover as many bases as possible.

Files

Previews only

Comments

Artem Nevsky

Hello friends. I have a question. Is it possible to swap SV_Actor and SV_Enemy? That is, the ACTORS are from the LEFT and the ENEMIES are from the RIGHT.

Nathan Wilson

New support and curious if there is a help file, directory, or something that gives a general layout of the maps, events, etc.?