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Video: https://www.youtube.com/watch?v=bKV_HQx6y4w

Ever wanted to make a skill that deals more damage each time it's used in battle based on the number of spells cast? The skill would deal a small bit of damage at the beginning of battle and end up quite big towards the end of it based on the total number of spells cast per battle. Here's how we can make this effect in RPG Maker MV!

You can grab the copy/paste code here:

Yanfly.moe: http://yanfly.moe/2017/02/20/tips-tricks-iteration-skill-damage-rpg-maker-mv/

Happy iterating! :D

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Comments

Anonymous

This doesn't look like something I would use, but it's a spiffy technique all the same. Kinda reminds me of another effect in Titan Quest...

Anonymous

Let me ask, does this only work when you 'cast' or does it stack with 'forced casts' such as Stormflurry?