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Video: https://youtu.be/1DE7gooJddM

The Standard Turn Battle system functions off of the Default Turn Battle system's structure. Action orders are determined by the battlers' AGI values and they go from highest to lowest. However, actions are not selected at the start of the turn. Instead, the turn progresses and the actions are picked as each battler's turn appears, then proceeds to be executed immediately.

Each battler is only allowed one action per battle turn, meaning a single battler cannot have twice the number of turns as another battler even if the battler's AGI value is double that of the other. This is to prevent any balancing issues that come from tick-based battle systems as they tend to be far more difficult to balance compared to turn-based battle systems.

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2017/03/24/yep-130-battle-system-standard-turn-battle-rpg-maker-mv/

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Whew! It's finally out! Hope you all have fun playing around with it!

Files

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Comments

Anonymous

"This plugin requires YEP_X_BattleSysSTB. Make sure this plugin is located under YEP_X_BattleSysSTB in the plugin list." This is from the Yep. 130 description. I am assuming that this was intended to say that this plugin requires some other plugin besides itself.

Anonymous

This plugin is fantastic and after some minor testing actually solved some problems I was having with the other battle systems. While trying to recreat the wait time from casting since you had to remove the speed modifier from skills and items I decided I would create a state to act as the "casting time". However it just occured to me that you can't set an actor's [SV] Motion manually but are stuck with the four options (Normal), (Abnormal), (Sleep), and (Dead). Have you made a plugin to get around this? I checked the BuffsStateCore plugin and didn't see such a function. As always I greatly appreciate your work Yanfly. :)