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Sorry, it's a bit late today! Just came back from my grandpa's funeral so I didn't exactly have much time to get everything together. Hopefully, future updates will be more timely on my part.

The sample projects have been updated! The passwords have been updated so be sure to check that out, too!

Sample Project File Size: 537MB (roughly)Happy RPG Making, everybody!  For the regularly updated links, look below:

Be sure to check them out!

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There's two new plugin sneak peaks today! And these are the plugins made by Tigress and Chickie! Patrons with beta access can find these in the updated sample projects, too!

Overkill Bonus
Overkill occurs when an actor defeats an enemy with excessive damage. All enemies have an Overkill damage requirement and if a battler lands a killing blow dealing damage equal to or greater than this number, an animation is played on the enemy before the enemy collapses. When an enemy is overkilled, that enemy will reward the player with more EXP, more gold, a higher drop rate, and if YEP_ExtraEnemyDrops is installed, more possibilities for extra items under the condition of being Overkilled.

Hit Damage Sounds
Different types of armors make different sounds when they're hit. When an actor is struck by an attack and takes damage, they will play a sound effect based off the armor they are wearing (ie. cloth versus metal). Enemies can also play different sound effects when they get hit, too (ie. slimes versus robots). Use this plugin to make your armors and enemies more lively when they react to damage.

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Hope you're looking forward to them!

Files

Previews only

Comments

Anonymous

Wow this looks quite promising! Congrats Team Yanfly!

Rayhaku808

I honestly thought at first, "Hit Sounds? We already have a few decent ones floating around on the forums...." Then, "Wait this is different how? Awesome!!"