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Heya all! Today's Monday which means the sample projects have been updated and sent out again! You can get them here!

Sample Project File Size: 537MB (roughly)Happy RPG Making, everybody!  For the regularly updated links, look below:

Be sure to check them out! 

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The sneak peak for this week is the Utility Common Events plugin!

For those of you who may have been using RPG Maker MV for quite a while, you may have realized there's a few times that would benefit greatly from having common events occur after certain triggers.

These common events can (optionally) occur upon the following triggers:

  • Loading a game
  • Winning a battle
  • Escaping a battle
  • Closing the main menu
  • Entering a Vehicle
  • Exiting a Vehicle

The reasoning behind these is because sometimes if we want to customize our game further, usage of common events at specific triggers may be the key to doing so.

For example, ever played one of the more modern RPG's where once you load your game, there's a recap of what is going on in the story? A common event at the loading of each game should be able to allow for things like that Or perhaps a different kind of HUD will appear when entering certain vehicles like the airship.

These kind of things can add whole entire new passage ways to the way RPG Maker games can be customized. :D Hope you're all looking forward to it!

Files

Previews only

Comments

Rayhaku808

I hope "losing a battle" will also be a trigger!

Yanfly

Losing battles usually result in game overs. However, in the events where you can lose battles and continue playing, they're evented anyway so there's no real need to expand there. :) Just put the common event you wish to use and go through with it without the plugin.

Yanfly

It's after the player returns to the map.