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Hey all, apologies that it's been a while, but it's time for another developer log, this time giving you a more in-depth look at what you can expect in the next update. Since the status update posted months ago only includes visual progress, this post will be diving into more specific topics that are also included.BILLING RESUMEDFirst things first, I once again thought I could finish the update sooner rather than later, but here we are again, 4 months into a paused billing cycle. With all of the things recently going on in the world and such, I've decided to resume the billing.With this, I'm still continuing the promise I've made back when I paused it. Similar to 0.3, if you were subscribed to the Early Access tier anywhere from November last year to now, then you're free to unsubscribe now and shoot me a message when the update is finally out to receive it for free.

IMPROVED IMAGE/VIDEO QUALITYTogether with thelordofcorruption (who worked on https://thelordofcorruption.itch.io/airhead-academy ), we will be redoing the compression on both images and videos to reduce the artifacts that are currently very present in some. This is not to say it will be a crazy improvement but you'll definitely be able to notice it, especially in the darker scenes.

OPTIONAL 4K VIDEOWith the next version, comes the ability to optionally toggle if you would prefer 4K video over the usual 1080p ones. Keep in mind that these are simply upscaled and are not fully rendered in 4K. You'll also require an internet connection for this as the 4K versions are downloaded and are not included in the game, to not bloat the file size.

ITCH.IO WEB BUILDI'm also proud to announce that when the public version of 0.4 releases, the game will be embedded right onto the Itch page, allowing anyone to play directly without downloading.This is more so an addition and makes the game more accessible, an offline/downloadable version of the game will always exist.

ARTIFICIAL CONTENTAs already mentioned before, while the artificially generated sprites will be removed in the next update, there will be more artificially generated animations. I am well aware of the public discourse surrounding this, so there will be an option to disable it for those who don't wish to see them.

NEW MECHANICSFor 0.4, there are three major mechanics/menus planned, two of which I can showcase today. Keep in mind that these are blurred to keep spoilers to a minimum and that these are a work in progress, so they may change slightly.

MISCELLANEOUS CHANGESTo add to all of this as a little cherry on top, there are some more minor changes listed here:

Location soundtracks

Scene rewind/rollback

Save importing & exporting

Path tracing/click to move anywhere on the map

W.I.P stats system (will likely not be fully integrated yet)

FINAL NOTES & TEASERSI hope this gives you all a clearer understanding of what's been going on and what the update will entail, without spoiling all too much. As for a release date, I currently still don't have an accurate one to share with you and I don't wish to disappoint by mentioning a date and then failing to meet it again. I will mention one when the time comes.

I'm very positive that this update will be of similar size as 0.3, if not larger. Unfortunately it will still take some time, but I can guarantee that the wait will be worth it.

As always, thanks so much for the support! Much love to you all and stay safe! ❤️

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Comments

ChairPhones

Lots to look forward to!

randomdodo 21

Don't rush and make sure it's the best it can be because this game is going to be the best expansion game ever. Keep working

Mechaa

Doing just that, thank you! ❤️

Orion84

I'm sure I speak for a lot of people when I say don't worry about how long it takes. Too many good games end up unfinished, so I'm happy to wait, so that you can keep working on it, without getting burn out. Looking forward to the next update! (No matter how long it takes 🙂)

Mechaa

Thanks, appreciate the kind comment very much! The update will be a big one. ❤️

DirtyWolf11

I will say that I don’t think the option to just disable AI-assisted scenes and replace them with blank screens actually resolves the problem, because it’s basically the choice of “watch AI or see nothing”. Which is basically the same as just telling me I can not play the game if I don’t like it. What I'd propose instead is that if the AI animation is disabled, we just see a static image of the scene instead, and maybe some dialogue progression if there is any or just a one-sentence line saying what the animation would depict. That way we can still follow the plotline while still disabling the animations, and it doesn't make much additional work for you to implement. Ultimately I'm not super worried about this because AI is a tool, and if the tool is used well and the animations look nice then I'm not going to just be mad on principle. But in terms of adding an option for player choice I think showing a static image or a text box describing the scene is a lot better than just showing nothing.

Tural

Thanks again for the Italian translation

Vorefanlover

not a problem, take all the time you need to, as the saying goes, Rome was not built in a day, and Da Vinci took years to create his art, so no rush, don't burn yourself out

Kazamov

These things take time, rushing will just burn you out. I would also suggest having internal release dates to work towards, then when you're confident it's ready, you announce it. But not too early, as you might have set backs that'll delay it.

Mechaa

I agree with that, but it's also partially my fault for not making it more obvious what the setting will be hiding from you when disabled. These animations are 99% of times meant to be additive to the scene, if they're hidden there are cases where it'll display a static image instead with dialogue, display a hand made animation instead that is somewhat similar or the generative animation is just shown as an extra to add on to the scene like I said earlier. These animations will never be used to convey the plot in any way nor will they be very long. I hope that explains it better and I'll try to improve on the setting itself. :)

Mechaa

No problem, I hope the machine translations are doable! ❤️

Mechaa

Appreciate it! ❤️

Mechaa

That might be a good idea, I'll consider it! Thank you! ❤️

DirtyWolf11

That sounds perfect to me, then! I’m super hyped for the update, whenever it is ready!

konek skyrim

great things always take time, so take all the time you need in order to get it done properly. This will always be the one game I will always look forward to playing and you're one of the only few who really does it right. Much love to you and I hope the development is smooth sails from here!

Mechaa

Thanks so much for your kind words, always very much appreciated! ❤️ It's been pretty smooth sailing for the last couple of weeks!