June Update - Sylvin Command Grab, Latte Animations, and More! (Patreon)
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Hey everyone, here's June's update! The Sylvin's moveset felt a bit simplistic, so we added 'Command Grabs' move types. We will be able to reuse this for other characters as well! It took a bit of adjusting to how the animator is built to support transitions from the command grab to the normal grab state (though not all command grabs will work that way).We've got moveset concept sketches and early animation blocking out for Latte the Fluffy Dragon, as the next character voted by Patrons to be added to the roster! We want to try and capture her unique personality - she isn't really here to get into a fight, just to make friends! But oh, all of this moving around has got her really hungry though...Also, we have switched to working with UMotion Plus in Unity.The hope is that it will make it easier to tweak animations and improve the look of the grabs. Not to mention it lets more of the work get done inside Unity (before all animations were being made in Blender, then ported to Unity) so being able to see how attacks line up with hitboxes and particle effects while making the animations in the same program, rather than having to swap constantly, will make the process much easier.Thank you for your support, and please stay cool and hydrated!!