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For a long time we wanted to rework the skills system completely, and Gold & Sand is the perfect opportunity to do so. This is a draft version, and there is no animations yet, but you get the idea. Of course this will trickle down to Avarice as well, with lot bigger skills trees!

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Gold & Sand skills tree draft

For a long time we wanted to rework the skills system completely, and Gold and Sand is the perfect opportunity to do so. This is a draft version, and there is no animations yet, but you get the idea. Of course this will trickle down to Avarice as well, with lot bigger skill trees.

Comments

swars111

Will we see the release of Gold & Sandra soon ish or will it be delayed to next year?

LeHack

Did you consider adding also sex related skills to the skill tree? You could get SexSkillPoints (you could even call it SeXP ;) for different encounters, then level up in order to score a chance with more "demanding" partners and challenges ;) Just thinking out loud..

Price for Freedom

It feels like this system would be more fitting to more procedural generated gameloop, as most our encounters are built up narratively feels like would be a hard fit.

andaw2255

I haven't played in while, but this already looks better.

Lunatic 0verlord

Did you consider adding a few lewd skills such as "getting EXP from sex scenes" or "having benefits from fighting naked"?

Hokori Dust

Unfortunately, I can only write via the translator and hope it doesn't sound awkward, since I'm from Germany and I just love what you're doing. ^^ ganz viel Liebe ^^ That's really nice. Does that appear in the whole game in both games?

Price for Freedom

Danke schon. Yes it will appear in both Avarice and Gold & Sand.

Price for Freedom

Interesting ideas but unlikely at the moment to avoid leveling experience being tied to game-knowledge as most lewd content is pre-scripted meaning you'd have to level in very specific order(which is impossible to know on first playthrough) to make it worthwhile. So we likely focus on approach so skills are easy to predict for player so they can adapt playstyle how they like it.

Lunatic 0verlord

I see. Though what about "naked perks"? Is this something that wouldn't work, either?