Home Creators Posts Import Register Favorites Logout

Content

Windows (64bits, 32bit), Linux, Mac. 

Patreon code now is "puppy". It allows to unlock the gallery, access the cheats from the options, and the dialogue editor with Alt+E.

The long awaited and multiple times delayed build is finally out! We want to thank our patrons for their patience and trust in our team. This update is the biggest one we did so far, and was necessary to progress in the development smoothly. The Majority of our core systems were updated and upgraded, specially the gameplay related ones. Combat and RPG systems have now a solid base, which will allow us to add new content and features much more efficiently.

Not to mention that our story finally gets an introduction! Starting a new game no longer spawn you in the middle of Kaldea, but in a small cart, in which your adventure starts. Upon completing the introduction chapter, the player will return to Kaldea and can continue with the previous content as usual in free roam mode.

We did a preemptive bug-shooting with a selected team of testers, and seemingly solved majority of them, but if you encounter any, please report them to our discord server bug-tracker channel. Feel free to leave feedback in the comments or our discord channel. We will make a new devlog explaining our future plans for next update (which will not take as long, don't worry) and a new vote on next recruitable companion as well!

Changelog:

- Big introduction quest.

- 5 new locations.

- 4 new ambient tracks.

- Lot of sound effects for the combat and the exploration.

- 1 smut scene with 3 animations.

- Collectibles scattered around the map (additional lewd pictures).

- New combat UI.

- Heavily reworked combat balance.

- 4 new fully animated enemies.

- 2 temporary companion, and one playable in combat.

- New functional UI and systems: inventory, quest log, codex encyclopedia, abilities, gallery

- Lots of lore information in the codex encyclopedia.

- Fog of war, dynamic field of view, fog, particles.

- Modular sprite system for enemies. 

- New animated foliage system (plants, mushrooms).

- Lots of minor additions and bugfixes.

Edit Dec 01: We updated the patreon build to include the last bug fixes, as well as a few additions such as enemies infighting, rats, cockroaches and combat improvements.

Files

Comments

RammWolf

Awesome work Devs!

Mah_Buddy_Keith

The script could use a little proofreading and sometimes targeting specific parts/using items is a bit finnicky, but I'm enjoying this.

Mah_Buddy_Keith

Also there was a moment with one blackfur instagibbing a character with a neverending loop of Tireless Assault.

Peter Dengler

seems that at least for me on Mac no combat input or skip is working

John R

Hmm, after unlocking the gallery none of the options seem to work for me. Just sits on a black screen.

Celari

I'm having trouble with "talk to Clementine" right after setting up camp next to the well near the beginning in the catacombs. How do I progress?

CyborgSims

If I use Windows, how do I open the game?

Price for Freedom

After you wake up in the cells, make sure you let clementine leave the cell first. It's fixed if you can talk to her directly after this point.

Vlasata_pica

Hi, Im having problem launching the game. I open the game, logo is shown and after that, screen just freezes and game shut down. Do you have any suggestions what to do?

Price for Freedom

hey sorry for late response, if possible can you go to our discord and go to bug-tracker so we can sort it out better?

Dud Dude

Mac download isn't opening