Weekly update - Game changes & Feedback needed (Patreon)
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Hi everyone,
I initially had an entirely different update post planned. But today, I sat down and for quite some time and thought about the current outpost & population system and the problems it possesses. And since the changes I’m currently considering are pretty massive, I thought I’d share them with you in the hopes that you can give me some feedback on it. After all, I′ve got some pretty clever people in my player base.
So, the main problems that I see with the current outpost system are that:
- They do not reward conquering territory that is outside of your outpost range
- The population amount you can have is arbitrarily limited and leaves an unsatisfying feeling as you often have a negative food balance
- Once you have built the maximum outpost number and finished the storyline there’s nothing left to do
The original problem I tried to solve with the outposts is that there are very different kinds of players enjoying XXXivilization – some are strategy game enthusiasts, others are just here for the lewd content. And this leads to balancing problems as one half found everything too easy, while the other could not enjoy the game as they didn′t want to bother about the strategy parts. The outpost system improved this a bit, as it limited the power that players could possibly achieve – with the negative side effects mentioned above.
With all these thoughts taken into account, I’ve consolidated a lot of the feedback and suggestions I’ve gotten over the last few months and have been considering the following changes:
- No more outpost limit
- Outposts can be upgraded to cities of different kinds – military, production, trading, etc. where you can mostly construct the buildings of the appropriate type (or in case of production it would expand the buildable territory and give a small bonus)
- Building new outposts slowly but exponentially costs more with every outpost built
- Population is capped by available housing – cities, city upgrades and outposts would provide additional housing
- (Not sure about this yet) Resources are also limited by storage capabilities
- (Not sure about this yet) The larger your empire grows, the less you produce of everything, lost due to corruption, local incompetence, etc. This could also be reduced through various means
- Much better difficulty settings – From the get go you would have three options, that are more prominent than what exists now and that would influence much more than they do currently:
- ″I′m just here for the lewds″
- Default play
- Challenging play
- ″I′m just here for the lewds″
I would be really glad if some of you could think this new system through and let me know if you see any obvious problems with it. If so, please say something in the comments here or via DM or on discord.
Last but not least, at the top of this post you can see the first of several participants of the new beauty contest that will be added in Chapter 2.4.
Thanks for reading. Any and all feedback would be greatly appreciated as always,
hw21
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