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By now, I imagine any apology for bringing up the drawing style again might ring hollow...
...but I have to do it. The style I’ve been using lately seems on par with the previous model—but only when the character is close up. That’s the problem: for me, at least, the more characters there are—or the further away they are, meaning more of the body is visible—the more the drawing style seems to suffer
The issue is that I focused so much on making the characters' upper bodies look good that the AI always tries to focus on their faces, which clashes with scenes where more of the body needs to be visible
Image 17 is the perfect example of this. It means I have to generate more images than usual to get a good result, which is a problem because the new model has a limit
And the quality drops when it's a full-body shot
That’s why I think it’s better to switch to this other drawing style; there doesn't seem to be much difference in quality between close-up and distant shots, and it understands my requests quite well without wasting so many images just to get one good one.
I apologize, as I know this might be annoying to some people