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This project includes an implementation of an A* pathfinding algorithm on 3D Landscapes. The pathfinder includes parametrized cost function that allows users to adjust weights based on the edge slopes, vertical step distance, and turning angle. For efficiency, the algorithm is implemented in C++ using Houdini's "inlinecpp" Python module. It works similar to Houdini's native "Shortest Path" node and both solutions have provided similar results. Users are free to extend and customize the cost function based on their project needs. 

Version: Houdini 20

If you have any questions please reach out in our community discord.

Email: contact@everythingcg.com

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A* Pathfinding | C++ | Houdini

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