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Content

Click on video to see "How to play"

Now with VR-Controller support

Attention: There is no more official 2D and keyboard support. Just rudimentary walking will work with keyboard and mouse playing 2D. You will need the VR Controllers for full experience.

Whats New:

See this post: https://www.patreon.com/posts/whats-upcoming-16279367

For patrons download, follow this link

https://www.patreon.com/posts/vr-amazons-scifi-17052610

Files

Previews only

VR-Amazons - New - How to play with VR-controllers

VR-Amazons, now with Vive and Oculus controller support. https://www.patreon.com/entropia3d http://vr-amazons.com/

Comments

-=']['igers@n=-

Any chance that MichelleB will have the touch and grab option? :P looks awesome gonna have to try it again... BTW Let me know what other girl would you like to have in VR Amazons? Your choice now! :)

entropia3d

As always a technical problem. We gave MichelleB a SSS shader, which doesn't work with the touch feature. I can just use the standard shader. The grab option is no problem, I can implement it when I give this level the VR Controller support. Yeah, my choice for a new girl would be still (my favor as you know ;-)Elena with hat and glamor look ;-) We could give her the standard shader with an additional extra veiny map, like Imperia.

Anonymous

ADSW sadly doesn't move the player. Its stuck there and when pressing the keys the character wiggles but doesn't move.

entropia3d

I've no experience with Riftcat. Usually VR Amazons detects if a Vive, a Rift or none of them is connected. I've just tested again with none connected, and ADSW and mouse worked. I don't know what Riftcat tells what it is. The problem is, when it tells it is a Vive, VR Amazons switches to Vive controller control input. There might be the problem. Maybe in next release I gonna see if multiple input devices is possible again ... but this so much effort to support all these different possibilities, it steals the time I could use for creating new girls and scenes.

Anonymous

Ah it does tell the game it is a vive and to use vive controllers. Shame it won't allow adsw at the same time

entropia3d

I understand your disapointment. But staying compatible with non VR, slows down VR inovation and development extreme. Even AAA VR game studios, often stopped supporting other input devices. And I expect a drop in price of older real VR equipment, when the next generation will be available.