Multiple outfits - BOOB supporter poll
- System A 97
- System B 16
- No preference 35
I have been designing a system that will work long term for the game and I want your input.
I want the player to be able to use multiple different outfits in the game. All outfits increases or decreases the stats in the game, seduction, better defence, increase charisma and so on.
Sometimes an outfit could be "forced" on the player, if the player for example decide to inspect a clothing, SNAP! Now you're wearing a skimpy bimbo bikini that also instantly made her lips, boobs and ass bigger. This is not in the game right now but something similar will.
This system will quickly require enormous amount of images. With just 3 different type of emotions, happy, sad, neutral and 20 outfits we get 60 images. Lets say there's 4 Images with the player talking to Slugby, Scrapshade, tavern owner and gun shop owner we're suddenly at 4*20=80 images .
So in total 100 images for only 4 introduction events. I plan the game to have much more than that. At 100 events this becomes impossible, the game will be huge probably even crash a lot because of ram limitations.
With that in mind I have worked out two systems, I'm leaning more towards System A, and integrate some parts of system B. System B is how A New Dawn works and I really regret that I did not take my time and create a system that lets the player pick outfits more freely.
A variable in the game will store current outfit base. Then I'll just add emotions/actions at the end. Example flashing tits. black_outfit is the outfit base the action is flashing the system will call for the image black_outfit_flashing.png. This will update itself and I can add new images as the game develop without changing the old events. When bimbo_bikini is added the game will call for bimbo_bikini_flashing.png
pros
Easy to add new outfits
Easy to change old images
Simple system
20-30 outfits are not impossible
Cons
She will behave the same flashing in a skimpy outfit and flashing normally
The images will not have a background (There will be a background image behind)
The NPCs will have their own image just like in a Visual Novel
Every event use show picture call which will require me to duplicate the event and change the image manually in the editor. Current outfit variable will decide what event to run.
Pros
The images will have backgrounds and the NPCs
The images will feel more immersive
Each event can differ depending on what outfit the player is wearing
Cons
Changing or adding an outfit is a pain in the ass especially when the game is as big as AND
It will be almost impossible to have large amount of outfits
System A will also have different events that change description when her personality has changed. Example, player is a bimbo, bubbly bimbo Helena flash her tits differently than normal Helena. Same with dominant and submissive Helena. So we need to change the description of the scene but show the images based on what she is currently wearing. Most animations will be with a naked player but with system A an animation can easily play depending on what outfit the player is wearing.