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A lot of people are unaware that VaM has a .json file size limit. It's just over 500 MB per file. This isn't really a problem for anyone EXCEPT mocap creators. When recording 45 frames per second with 9-13 body nodes, plus finger mocaps and facial mocaps... that limit approaches VERY quickly. Because of that, we limit our mocaps to be under 8 minutes, usually stopping around the 6 minute mark. Going past that has made it very difficult or impossible to use the Timeline plugin. But this is NO LONGER the case. Timeline 282 has significantly reduced the file size of Timeline animations. To give an example, my previous edit for the Timbo collab scene was 417 MB. With the new Timeline it is now only 99 MB!  :OWhy am I telling you this? Because this changes how we approach scene creation. What kinds of scenes would I make if I knew that we could record for 20-30 minutes straight with no problems? Would I even bother splitting up scenes into parts 1, 2, 3? Or just make one big long scene? How many scenes should we release per month if we are making longer run times? Right now we are even discussing going back to remaster some of our old scenes, like combining Date Night parts 1-3 into a single scene that flows from one into the next. This is really going to impact the kinds of scenes we make, and I want you guys to know what's going on. For starters, I'm feeling pretty confident about combining Sex at the Beach into one long scene. I think it will run for 14 minutes. However, because the scene is twice as long, it will take twice as much editing. I would need a full 2 weeks to make it.What are some of your thoughts? Do you guys like the idea of scenes that last 10-20 minutes? Or do you like having the variety of shorter, more frequent releases? We've got lots to discuss about this, and would love to hear your feedback!

Comments

Michael Plescia

This will be incredible. Yes will be very worth the waits! I really enjoy scenes where the person might enter the room or come into the bedroom from the bathroom, changing positions. Filler stuff— minutia stuff/ human behavior stuff, but it adds to realism and allows brain to sink into immersion and check out the model from far and close. There’s something about somebody starting from far and then coming up close Keep up the incredible work. You’re the star of this art form!

Jack Kool

great news ..I prefer longer videos :)

MSpeck01

This sounds awesome and I love to hear about things like this!!!

Archa

Without a doubt less but longer scene ^^

posaune

I think it's great! Go for the longer scenes, with the possible drawback... In recorded mocaps which cycle through multiple positions/actions, if it goes into a 5-minute segment you want to skip to get to the segment after, I think longer shows will need more ability to choose what happens and where you start.

Bilbo

This gets better and better,, your creations will have a smooth flow transitioning scene to scene. CMC epic movies await !

Svensk

Longer scenes with smooth transitions between phases definitely the way to go. You could always add some buttons to jump to different parts of the scene. Physics can get janky but there's probably a workaround.

CuddleMocap

I think Sex at the Beach is the perfect place to start experimenting with this. It goes from oiling, to blowjob, to reverse cowgirl, to cowgirl. I could probably make chapter marks for each section, using the pose tool, assuming I can get good flowing transitions between each part as well. I won't know until I try. Keep in mind that we did record 20 new mocaps weeks before the new Timeline was announced, so not all of those scenes will take advantage of this, but some of them will. I'm thinking ahead to the long-term. I want to find a balance between long/complex and practical.

Bilbo

As this is a learning curve for yourselves, just do specials as you progress with this timeline. Your other work will keep us happy while you develop. We don't want you to burn out. One thing I suggest is to minimise the scenic CUA work, C&G did fab scenes but was too much for my rig in VR. All the additional stuff we can add if needed.

shisou

One thing that others do which is a good thing for you to take on as well, is a loop at the end. Alpaca laps and CG do this differently but well alpaca might have a scene where she dances for you, then after that a menu coms up and she beckons you to look at it, there are a few loops. like cowgirl, reverse and BJ or whatever. Another thing that is typical with this is having a button to skip animation. Once you see her dance you maybe just want one of the loops or whatever. CG often just has it happen at the end of the scene. So, for instance, the sex or bj on a cruise scenes you'd merely add an additional mocap to the end designed to loop after what you did. This way the person consuming the content doesn't' have to restart or whatever. In the case where you add this to a scene that's is more.. wholesome.. i would still suggest a button that's not obtrusive to enable the animation that switches her position and starts the non-wholesome loop. Like with the sitting in your lap while you watch tv, where you were going to have her eventually give you a handy, Have her stay with just cuddling and whatever until a button is pressed that changes from one type to the other..

CuddleMocap

When I was subbed to C&G, I felt the same way. The environment is always amazing, very artistic, impressive, but my computer had a hard time dealing with it in vr! I always trimmed it back quite a bit. xD

CuddleMocap

One of the things we changed about our mocap recordings recently was aiming to put more loops in them. We would begin and end a scene with an idle loop, so she will never completely stand still. I can't remember which ones we did this with, but we made a solid effort to fit it in whenever we could. As far as skipping sections goes, I think I would like to put some "chapter" buttons in more scenes. That's something I always did to other creators' scenes for my own personal use. I made something similar to that in Date Night Part 3, which I think were "skip to sex" and "skip to orgasm". I think I could make them work a lot better now, so I'm going to push that direction. :)

VR Adult Fun

I personally am looking forward to long scenes if you can pull them off. I love the Date Night and Sex on a Cruise series but I end up just playing one animation from each set because once I am in, I dont wanna pause to load something else :P

Fakey McFakerton

I think TGC handles this really well. You do both, but in stages. So let’s take your cyber series (which holy shit is FANTASTIC). First you release v1, which is just the striptease/lapdance. then next month, you release v2, which adds the BJ in. then v3, which adds sex. then v4, which polishes up the whole thing and adds any additional features you wanted (maybe the ability to only play one of the three, or to rewind to checkpoints, or to change outfits, whatever). And you keep chatting with your patrons as you do, so at some point you’re posting “ok I think I’m about done with Cyber, anyone have any bugs or feature requests I haven’t hit? no? ok, v4 is final. Now I’m going to start on !nextproject, vote now on what that should be.” You get to build bigger, longer scenes without some super long development schedule. And you get feedback as you go. Plus you get the ability to add extras if/when you want.

Fakey McFakerton

I’ve really appreciated this about yours. The environment and atmospherics are great and part of the appeal, but my (kickass) computer isn’t wheezing for 8 minutes loading 30 different CUAs and my FPS doesn’t tank as a single CPU thread tries to calculate physics interactions between a laptop and a table that are both just scenery.

CuddleMocap

Thank you for the feedback, I like that approach! That is similar to an idea that my GF and I discussed. We are thinking of releasing scenes in separate parts, like we have been doing, then combining them together into one big scene at the end. I think it would go very well for a couple series we have coming up, particularly the chair sex series and the cuddle sex series. Both of those were recorded in three parts, each six minutes long, but we didn't stop the recording during the mocap. We just took a little pause then continued. Those ones work out perfectly because the guy's possession never changes. She's the only one who moves. The Cyber series has 3 different guy positions for all 3 scenes, so that would require the player to stop and redo the possession between clips. That's not necessarily a bad thing, it's just not ideal. I could certainly combine those 3, and I'm considering it. Lots of things to consider! xD