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Hey guys, Vincent here

First of all - deepest apologies for the delay. This post should have gone up on August 1st, and in truth that's when I started writing it, but I just couldn't manage to put my thoughts in order and get through it due to the fact that an ongoing legal separation and child custody dispute has left me emotionally and physically overwhelmed.

An earlier verion of this post got into lengthy explanations of my personal situation, project plans, work done over the last few months, and previews of what is to come. However it didn't come out clear and concise, so in the interest of actually getting the important info across and letting you guys know what to expect, I've decided to give you a list of the main points, followed by a few words on the development.

Key Points:

  1. Patch 0.6.02 will not be coming right now, despite my best efforts. The current ETA is later in September

  2. The reasons for the current delays and schedule irregularity are entirely personal on my side, as I am going through legal separation, child custody and a few other things which are consuming a lot of time and energy

  3. To maintain development as best as I can in the current circumstances, for the remainder of 2026 I will be switching to a "when its ready" approach for patches instead of the usual end-of-the-month schedule

  4. I will be aiming to ship 3 larger content patches from now until the end of the year.

  5. Work is still going behind the scenes and the artists have already produced a lot of amazing things which are waiting on the backlog (more details on what's cooking below).

  6. I have considered a number of ways to handle the situation, including pausing the Patreon and taking a break until things settle down, but I would prefer to maintain the artists' security as best as I can as they have been with the project for many years, and keeping the Patreon active allows me to keep them working on the pipeline, even if I am not able to currently implement everything that's being produced. Still, I want to set realistic expectations, and if anyone would like to pause their support please don't hesitate to do so - we will be back on track.

  7. I would like to stress that there is no danger to the project as a whole, only temporary setbacks - development on Transylvania will continue until the game is finished.

How the remake of Chapter 3 is going:

What started as simply adding the final level 3 of the plant encounter in the garden has now gone through 4 different iterations of writing and re-writing scenes, mechanics, and how everything ties together with the Plant, Ishtar, and a new resource system for Chapter 3. While it has been tedious and challenging, and cost some time and ideas in the bin, I do feel it has provided a much needed ground work and structure for remaking Chapter 3 into a much better version of the experience.

Unlike Chapters 1 and 2, Chapter 3 wasn't (until now) a cycle with a core loop, but a gradual untangling of the intrigue, final choices of alliences, and a sprawling branch-out into the many possible endings of Alex's journey.

What the remake of Chapter 3 is doing is introducing a new resource - memory fragments - which can be sacrificed at Ishtar's Altar in exchange for various divine boons and rewards, from the existing ones in the swamp (Totem and True Wish Ritual, Blightbooms, Felicia's quest for Secrets) to new ones that will serve as gates and keys for various possible endings and special interactions with all of the cast of characters.

What ties everything together is Alexandra - now a full-fledged Succubus - having access and control over magical powers of her own, which can influence both story outcomes, scene progression, as well as further mold her one way or the other, deeper into demonic corruption or back towards her former humanity.

A few final words

It's difficult to write this without it sounding like some sort of excuse for the ongoing delays, but I think that transparency is the best policy, so you guys can see it as it is. I am still here, still working on the project, and all the artists have been cooking hard on many, many things. While having a big backlog of scenes can feel daunting, it's also reassuring in many ways - I have a runway with lots of content, allowing me to keep things going even if something pops up on their side.

I want to thank everyone for your continued support and hope to see you soon as we return to the final chapter of our journey and the new endings that await us.

Peace and love,

-Vincent

Comments

Praehotec

Best of luck in your current situation, I hope things improve for you soon!

Patricia Murray

Don't stress about things sounding like excuses, you have have real issues. Just remember to take a break and take care of yourself as well, it is a big life change.

Yugonostalgia

Better a good project later than a rushed project now. And as long as your keep moving forward even super slowly, the Patreon allows you to stay funded, focused, keep your options open, and artists paid.

Samantha Louise

🫂 sorry to hear about everything going on. Big hugs from me

Daniel

As they say, "A delayed game is eventually good, a rushed game is forever bad". Having been in your situation take care of your home life first, it will forever overshadow you otherwise.