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Good morning and have a good start to the week everyone.

The demonstration videos I want to show you are 2:

Please, for your comprehension read the descriptions and recommendations that I have written in the videos.

-In this video, I'll show you the functioning of some assets:

*Visual-demonstration-asset_effects

-In this instead, we will enter into sex_escalation and we will examine 2 different conditions that could happen during your gameplay:

*Visual-demonstration-sexual_escalation

For the rest, the scheme is concluded.

As I told you, all that remains is compiling the characters' communications, and I intend to do it without any effort at the same time as the drawings and animations.

I would like to take this week off to rest and think about my next steps for the game.

The certain thing is that I will start drawing again.

In the meantime I'd like to know what you think and if you have any doubts.

Best regards and see you soon!

Alek.

Files

Comments

Tintorius

OMG im so happy i get to finally see the demo video and i have to say it did not dissapoint. Pls take all the time u need to rest and work on this project, to make a great game. My support (even if it is only the lowest tier) is safe

HorizonZone

Sorry I can't see the Video. where can I find it?

BadPossum

I don't understand *at all*. Perhaps you could include an initial briefing on what all the UI elements mean? There's a ton of stuff at the sides of the screen. Working from edge of screen inwards, there's a thick bar and a thin bar and a brain(?) at the top sort of in-between the two. Then there's a thick bar with a male symbol at the bottom and then another thick bar with a female symbol at the top. Above all this there's an avatar of the toon and a level (of what?), and beneath that a horizontal bar. When you are demonstrating the various functions in the video, there's action taking place in those UI elements, but no real explanation. I really admire your work, and I'm here for the long haul, I promise. I don't mean to be a bitch, but all this is honestly quite confusing. I just feel like we need more introduction and slow, patient explanation. Thanks for listening. ****Above comments based upon watching first video only***** OK, the second video actually made a lot more sense to me, although there's still no real explanation of what all those various UI elements actually *mean*. Still, it was fun to watch. Parts of it gave me a stiffie, and parts of it made me literally laugh out loud. I guess "culo" means the same thing in Italian that it means in Castellano :)

Nobody in Particular

This is looking really good! Giving the impression that NPCs have a will of their own and will confront you to get what they want adds a lot to immersion.

AlekErectSociety

What you say is right, it was already my intention to include accurate explanations when the cursor passes over each asset

AlekErectSociety

Thank you my friend! I'm so happy you like it. As more characters become available, the immersion will earn even more points