Wands of Wonder II (Patreon)
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More unique wands! In addition to those from last time, I wanted to finish out the wands I've created for players over the years, and finally collect them all into a single Foundry module. Specialty wands are a great way to give players unique and interesting resources that will encourage them to use spells they might not otherwise bother with, and they offer all sorts of cool in game moments. Here, you'll find several more speciality wands and the manifest URL for a Foundry module to include the wands from both posts in your own games!
Art Credit: Samantha Darcy
Wand of the Baleful Beacon (Item 7)[Uncommon, Death, Light, Magical, Wand]Usage held in 1 hand; Bulk LPrice 370gpThis wand of ebony wood is gnarled and bends at awkward angles. The tip ends in a dim perpetually burning cold blue flame.
Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast reaper’s lantern. The spells emanation increases to 10 feet. Any melee strike made against a creature that failed its Fortitude save deals an additional 1d4 spirit damage while the target is within the emanation.Craft Requirements Supply a casting of reaper’s lantern.
Wand of Fabulous Fancy (Item 5)[Rare, Incapacitation, Magical, Mental, Wand]Usage held in 1 hand; Bulk LPrice 160gpThis simple wand made of willow wood is tipped with a red gem and feels reassuring to hold.Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast elysian whimsy. Instead of 1d4, roll 1d6 to determine the spell’s effect with the following additional results added.5: The target is overcome with a giggling fit. It spends the first action of its next turn laughing uncontrollably. On a critical failure, the target doubles over laughing. It must spend its first action falling Prone while laughing.6: The target feels guilty for its violent actions. The target must spend the first action of its next turn profusely apologizing for its actions. On a critical failure, if the target is capable of doing so, it must use all of its available actions attempting to heal the nearest creature by any means it is capable of (such as by casting heal, giving the nearest creature a Healing Potion, etc.) If the target has no means of healing another creature, it must instead spend all of its actions apologizing for its inability to do so.Craft Requirements Supply a casting of elysian whimsy.
Wand of Hardened Hail (Item 4+)[Uncommon, Cold, Magical, Wand, Water]Usage held in 1 hand; Bulk LThis thin wand is perpetually covered in frost and fridgid to the touch. The pommel gem is cut to resemble a piece of hail.Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast snowball of the indicated rank. The spell deals an additional 1d4 persistent cold damage per spell rank. On a critical success, the target is also Off Guard to you until the end of your next turn.Craft Requirements Supply a casting of snowball of the appropriate rank.Wand of Proliferating Plantlife (1st-Rank Spell) Item 4Price 110gp
Wand of Hardened Hail (2nd-Rank Spell) Item 6Price 250gp
Wand of Hardened Hail (3rd-Rank Spell) Item 8Price 500gp
Wand of Hardened Hail (4th-Rank Spell) Item 10Price 1400gp
Wand of Hardened Hail (5th-Rank Spell) Item 12Price 3000gp
Wand of Hardened Hail (6th-Rank Spell) Item 14Price 4500gp
Wand of Hardened Hail (7th-Rank Spell) Item 16Price 10000gp
Wand of Hardened Hail (8th-Rank Spell) Item 18Price 24000gp
Wand of Hardened Hail (9th-Rank Spell) Item 20Price 70000gp
Wand of Proliferating Plantlife (Item 4+)[Uncommon, Magical, Plant, Wand, Wood]Usage held in 1 hand; Bulk LThis wand is made from a branch of a sapling tree, leaves constantly budding at its end.Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast flourishing flora at the indicated rank. After you Cast the Spell, at the start of each of your turns, the plants spread to an adjacent area. Choose one square adjacent to the initial casting of the spell, or adjacent to a square which the plants have already spread to. A creature in that square makes a basic Reflex save as if you had cast the spell again, though you can not choose a different type of plant to grow. The plants may spread one time per spell rank of flourishing flora. Craft Requirements Supply a casting of flourishing flora of the appropriate rank.
Wand of Proliferating Plantlife (1st-Rank Spell) Item 4Price 100gp
Wand of Proliferating Plantlife (2nd-Rank Spell) Item 6Price 250gp
Wand of Proliferating Plantlife (3rd-Rank Spell) Item 8Price 500gp
Wand of Proliferating Plantlife (4th-Rank Spell) Item 10Price 1000gp
Wand of Proliferating Plantlife (5th-Rank Spell) Item 12Price 3000gp
Wand of Proliferating Plantlife (6th-Rank Spell) Item 14Price 4500gp
Wand of Proliferating Plantlife (7th-Rank Spell) Item 16Price 10000gp
Wand of Proliferating Plantlife (8th-Rank Spell) Item 18Price 24000gp
Wand of Proliferating Plantlife (9th-Rank Spell) Item 20Price 70000gp
Wand of Righteous Refuge (Item 4)[Uncommon, Magical, Wand]Usage held in 1 hand; Bulk LPrice 80gpThis wand appears as a lustrous golden rod, from which light appears to faintly radiate.Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast sanctuary. If you have the holy or unholy trait, a spell cast by this wand also gains that trait. Additionally, the spell gains the following effect:
If the spell has the holy trait: a creature that fails its Will save against this spell takes 1d4 spirit damage, and double damage on a critical failure. This damage is doubled if the attacking creature has the unholy trait.
If the spell has the unholy trait, the spell does not end if the target takes a hostile action. Instead, after resolving the action, make a DC 16 flat check. On a failure, the spell ends. Each time the target takes a hostile action, the flat check DC increases by 2 to a maximum of 20.
If the spell has neither the holy nor unholy trait, the target gains 1d8+ your spellcasting modifier temporary hit points.
Craft Requirements Supply a casting of sanctuary.
Wand of Safeguarding Silver ( Item 4+)[Uncommon, Magical, Metal, Wand]Usage held in 1 hand; Bulk LActivate Cast a Spell Frequency once per day, plus overcharge; Effect You cast shielded arm of the indicated rank. The ore created by the spell is silver ore. Choose one type of damage from fire, cold, acid, or electricity. The target gains resistance to damage of the chosen type equal to the spell rank.Craft Requirements Supply a casting of shielded arm of the appropriate rank.
Wand of Safeguarding Silver (1st-Rank Spell) Item 5Price 160gp
Wand of Safeguarding Silver (3rd-Rank Spell) Item 9Price 700gp
Wand of Safeguarding Silver (5th-Rank Spell) Item 13Price 3000gp
Wand of Safeguarding Silver (7th-Rank Spell) Item 17Price 15000gp