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Check out the links below to find all of the patron exclusive content you can access at the Electrum ($5) tier and higher. This post will be updated as new content is released. The newest posts are at the top!

August 2026

Oozemorph Archetype Rework

The Oozemorph Archetype was added in the adventure The Slithering well before the remaster project. Without spoiling the adventure too deeply, the archetype is for characters that have begun to transform into an ooze or other amorphous creature, be it by alchemical disaster, contact with one of the creatures, curse, or some other means entirely. Sadly, many felt the archetype fell flat. This rework aims to satisfy those people.

New Impossible Spells

Impossible Magic introduced impossible spells. This post includes five new impossible spells, including special feats within the Foundry module to automate the lethologic marks for both the new and official spells.

July 2026

Wylderheart Archetype Expanded

The Wylderheart Archetype was added in Shining Kingdoms to enable elven PCs to really have tools to fight against the fiendish minions of their ancestral foe. This expansion is a great fit for people playing in Spore War, anyone playing a campaign set in that region, or just folks playing a game with lots of fiendish enemies.

Diminutive Warrior Archetype

It's commonly held that tiny characters don't tend to make good melee fighters; even if you want to a reach weapon is practically a requirement, and you're still strictly worse off than a larger character. But what about those who want the fantasy of a lilliputian fighter going up against (comparative) titans?

June 2026

Wandslinger Archetype

Wands are a useful tool for any spellcaster, but ultimately all a standard wand is is a spellslot in item form. But what if it could be more? Enter the wandslinger. Wandslingers make extensive use of wands, and have even worked out ways to extend their usage beyond what regular casters are capable of.

April 2026

Wands of Wonder II

More unique wands! In addition to those from last time, I wanted to finish out the wands I've created for players over the years, and finally collect them all into a single Foundry module. Specialty wands are a great way to give players unique and interesting resources that will encourage them to use spells they might not otherwise bother with, and they offer all sorts of cool in game moments.

December 2025

Wands of Wonder

Wands, wands and more wands! One of my favorite kinds of magic items are the specialty wands. As a GM, they offer you the chance to make your creatures a little more unique. Just when your players expect a familiar spell, it behaves in a different way that can turn the tide of battle. And once the party wins, it's a cool and rewarding loot drop too.

November 2025

The School of Torture and Interrogation

The school of torture and interrogation is an informal school known only by its practitioners and those unfortunate enough to cross their path. Whether working as enforcers for criminal organizations or dealing with thorns in the side of a corrupt government, those who practice this school share in common a penchant for tormenting their adversaries in both body and mind, causing pain and injury that even the most callous of hardened warriors would consider unnecessary if not outright cruel.

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