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Poll

Development Steering #20

  • Machinery Screen - Halo 50
  • Machinery Screen - POOL 2
  • Machinery Screen - Stasis Tank 3
  • Inventory and Item 2
  • Map Screen 34
  • 2026-05-02
  • 91 votes
{'title': 'Development Steering #20', 'choices': [{'text': ' Machinery Screen - Halo', 'votes': 50}, {'text': ' Machinery Screen - POOL', 'votes': 2}, {'text': ' Machinery Screen - Stasis Tank', 'votes': 3}, {'text': ' Inventory and Item', 'votes': 2}, {'text': ' Map Screen ', 'votes': 34}], 'closes_at': None, 'created_at': datetime.datetime(2026, 5, 2, 6, 7, 44, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 91}

Content

We are currently revisiting old mechanics, features to give them some polish.Last Winner: Machinery Screen - Auto Trainer(180)1. Machinery ScreensWith the new system in place, it will be much faster to make changes. Most of it will just be flair, and clarity of what the machine is generating2. Inventory and itemsThis might be important with the new resistance and affection system. But mostly just visual updates.3. Map Screen With the amount of locations currently in the game, will a proper MAP helps? I am ok with the current implementation but a proper map can help with faster navigation.

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