Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

You'll find 6 blasted battlefields, a hellish wind particle effect, more than 10 props like the debris of wrecked war machines and rust-colored stones, plus three animated scenes: a rocky encounter map, another one with meteors, and a chase scene. 

Don't miss checking out this evil apparition in the meteor scene from 0:35!

I hope these maps will help you immerse your players in the mood when they get to the first layer of the Nine Hells. I'm ready to expand this set later on, so don't hesitate to share your suggestions.

A new post is coming up next week in which I'll try to show various ways of playing animated maps online due to social distancing. In addition, I am going to make previous animations available in gifs, too.

The infernal war machine in the demo video is 3d printed, the model is courtesy of Fungeons and Fandoms.

I hope you like this reward, I really appreciate the continuous support!  Love you, Stay safe!

Download

Files

Previews only

Comments

Cooper David Sheldon

These maps give me an error message when I try to download them

Drew Wilcox

WOW, just WOW!! This is amazing! After all this time you are still knocking it out of the park! Your maps really help bring my worlds to life and my players are always impressed. Thank you!

Drew Wilcox

The Particle FX is asking for a password...?

Markus Scherer

You have to remove the .zip extension of the file hellish_sandstorm.particle.ZIP and then it should works :-)

Jesper

Hey DD, this is awesome work. But I have 2 requests if possible? 1 - The red in these maps must be a filter? I bet you could pretty easy make these maps in a more normal wasteland version. We dont play Avernus, so a wasteland or desert version would be awesome. 2 - Also wit the chace map - a wasteland version, slower speed, and no sound - would be greatly appreciated. Maybe as an idea for at bonus at some time =)

dynamicdungeons

Good idea, Jesper! I’ll make alternate versions and share it, it’s really not a big deal. However, 3.2.4 of Editor will be able to filter the scenes.

Jason

Thank you for the great work! My group is currently running Avernus and these new backdrops will definitely enhance the experience (once we can all meet in person again that is :-( Stay safe everyone!

Donathin Frye

Some of my favorite maps so far! I've been looking for more of your maps to use in my Dark Sun campaigns, and I know my players are going to love these effects. :)

Lou Anders

These are beautiful and are pushing me closer and closer to playing Descent into Avernus after Storm King's Thunder.

Simone Denti

The face of bhaal is amazing!

Jason K

So rad. I am DM'ing BGDitA right now on Roll20.net. Does anybody know if there is a way to use these moments in their system?

Björn Sundell

I love this. If I were to wish for something I would love to have some infernal machines (like the ships you have for water based scenarios) that you could place as props on the chase scene. The larger ones where you could move around would be especially interesting.

Deathtothemortals

These are incredible. I asked you to do this when DiA was announced. All of your work is amazing, thank you for listening to us!

James Weaver

These are great and I am running an Avernus campaign currently. They will get much use. I hope to see more like these!

AAW Games

Did you change something by chance? For the past two map packs, I haven't been able to add these to my Google Drive. Previously it was just an easy click to add to my drive then organize to get them into the folder I wanted. Now, there's no option for that. Did something change? Thanks for your time making all of these, they are fantastic. I have two pending emails for you- one for the potential adventure synergy and the other is Fantasy Grounds map conversions. Please check my emails and let me know. Thank you and stay safe and healthy! :) ~Jonathan G. Nelson, Owner/Publisher of AAW Games.

Steven

I went to extract the hellish_sandstorm.particle into my props folder, but it is asking for a password?

Charles Barger

I can’t seem to move these to my google drive, has something changed?

Pedro M.

What is the password for "hellish_sandstorm"?

Pedro M.

Ok, I find the problem. I only need delete the extension ".zip"

William Jones

Is there any way to slow down the chase scene? Mine is moving at mach 3 and is not really usable, but the concept is very cool.

Jamey Johnston

Not sure if this is the place for this feature request, but as the map library has grown, I've started to reorganize it quite a bit. Would it be possible for you to modify the Dynamic Dungeons editor to show the resources sorted the same way they are when viewed in the OS? So, alphabetical with folders on top? That would make finding things a lot easier!

Jesper

I agree - be careful with these chase maps - they are cool, but I have some players who get motion sick while looking at them, with minis on the screen. I would love some for desert, snow, forest and city, but at a slower pace, so people can follow the screen. =)

dynamicdungeons

Yes I’m working on a fix, also a search bar will be implemented there and the UI virtualization will solve gpu memory overflow problems when having too much assets in the backgrounds or props folders.

David

The folder for the Particle FX is password protected... What is the password to unlock it?

Ryan Hipp

You spelled some of the files "Avenus"

Enigmo

Can you please continue to post 40 HD Gridless ? Good enough for me and thanks to your dynamic Dungeon app, I add my own grid whenever. Thanks.

David

I need the password for the particles folder

Joe Richardson

Yes Particles folder is asking for password to unzip files????

luadin frostbringer

You don't unzip it. Rename the file just "hellish_sandstorm.particle". You may need to turn off "Hide extensions for known types." in windows explorer.

Papervolcano

I appreciate this is some months old, but I really hope you’re able to do more hellish environments- even red-toned variants of ruin-type environment could be brilliant

dynamicdungeons

I'll release a ruins pack with various scenes and props soon, and the new editor will have the feature of changing the hue of the background videos and the props, so you'll be able to change any map to hellish red.

pericles

superb battelmaps, even if chase is too speed . but I only find 3 animated maps, not 6 . is it normal ?