Watermill Defense (CG tier level) (Patreon)
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Well, that was a lot of work, but I'm happy to report that the flow is still there in my work.
I enjoyed working with this map pack which contains four "locations", three levels of the water mill, starting with the lowest level whith the gear mechanism, then the level of the grinding millstones and the so called bin floor, and in addition to that you will also find one where the roof covers the interior.
This three-story watermill stands in operation beside the never freezing Turquoise Run near the village of common folk. The building is situated next to a stone bridge and near important trade routes, making it an ideal would-be headquarters of a local gang of brigands.
The adventurers are tasked to defend the windmill from attacking bandits, but they might strike a deal with their captain and even join their ranks, as they have a secret to share about the building. What could the outlaws possibly offer and what treasures would the fortified walls of this establishment hold?
Join us in our next endeavor in learning about the mysteries of a windmill and some dark secrets of the village council. Would the heroes stay loyal to the original quest or change sides and confront the real evil?
Either way, all encounters are to be played out at this enchanting location.
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Exclusive map: Turquoise Torrent Crossing
Generous Chaotic Good Patrons who donate every (or 3) creation will receive a cool versatile encounter map in early February: a version of this scene without the mill.
If you missed this map you can buy it now in the Patreon Shop.
Thank you for your continued support, tell me your thoughts in the comments below.
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