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First major update for fixing bugs, performance and compatibility.1. Fixed post processing issues like disappearing bloom.

2. Fixed broken and doubled UI.

Fixed window cameras like default screenshot camera and screenshot plugins like supershot.

Further improvements to motion vectors for image stability in both Neural Rendering and DLAA in motion.

Added support for multi-pass NR so that you can make your slop up to 3x more sloppy!

General performance increase for everyone. Up to 20 more fps in my testing on the default scene. Fixed periodic stutter.

Added support for 20 and 30 series rtx cards. The plugin now supports all RTX series GPUs.

Rearranged and cleaned up the UI.

Stability fixes.

Thank you for your support. As always, keep the bug reports flowing. VR soon, hopefully.

Note: Currently, there seems to be a bug where screenshots might come off as mangled. Looking into it.

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Comments

Nomeora

🐐🧙‍♂️ Amazing work! So much progress in such little time. "VR soon, hopefully." Godspeed! That will be a dream come true!

Fishbowl

Awesome, keep up the good work😊

Shermuel

Jesus christ, I don't even gotta overclock my shit anymore--shit works perfectly now.

PixelPorts

wait that means we can use supershot WITH DLSS 5???

Uncle Burrito

Yeah. Kinda. Supershot works but there's an issue where low res screenshots will render garbage. The workaround right now is that you take a screenshot at the highest resolution and after that, every SS works fine. I'm trying to figure out why it's broken.

PixelPorts

awesome i use VAM at 1080p but i wanted to take 4K screenshots with supershot

MarkedOne3D

Hey with this new update - after removing the 1.0 plugin folder and putting the new one in, VAM launches with a cmd window active and the F10 button doesn't work. Switched back to 1.0 and it works fine. I've got a 4090, know what might be going on?

Uncle Burrito

Send me the .log file in the bepinex folder with this version installed.

Fantasi_nxt

With the hitching now gone, this is just next level VAM graphics stuff! Bought and tried earlier today with 1.0.1 and the hitching was a bigger issue. Come back and it's already fixed. Thank you!! Use this with Lossless Scaling (steam) and ProFx (skynet), and they all seem to get along after hour of testing. Love this Neural Rendering and ability to change amount (and the DLSS)! :) :)

LovelaceA (ラブレスA)

Niccce. Low skin slider with 2x and 3x pass looks amazing, but it hit the fps for like 60-80% LOLOL. Also, may I know what is the update plan in the future?

r r

Is there an option to zoom the interface? At 4K it's too small. Also a remappable shortcut key to quickly turn on/off the plugin would be nice.

Hebliplapla

Thank u uncle! Eagerly awaiting the release of the RTX mod to use with this!

Nomeora

I've been testing the other guy's VR implementation and it's pretty broken, not working properly at all. Maybe he can get it working, but so far it's not looking good. So we really will need you to do it I think if anyone is going to get it done. (No pressure or rush, just informing you of the situation!)

David VR

We need this for VR asap please, this is the Best VAM Mod ever bro!

Ninja sneak

is there a way to change the shortcut key? F10 conflicts with one of my other plugins.

sshqiu

v1.0.1 didn't work well but v1.0.2 is perfectly working on my 4090 now. AMAZING!!!

Jacky Cracky

Great work mate. Thanks for this. Not sure if anyone has already asked/reported but here it goes: For NR - would be great if there is a way to put settings back to default 1, or type in a value - maybe a good option to make own presets

Nzxe

great work, i hope you have plan to make it work in VR too, pleaseeeee

Eric

It would be great if i could move the dlls5 settings window around. It blocks the view partly on my vam settings menu. Cant change clothes and appearance anymore. Edit: Forget what i just said. I can press f10 again to hide the menu and make the changes i want. Awesome mod. 50 fps avg in most scenes at 3440x1440. Lowering or shutting down physhics doesnt seem to add a lot of cpu power so not worth shutting down.

Eric

Also the scene made buttons dont seem clickable amy more. Nothing happens when i click them.

Petter Hansen

First.. thank you, thank you, thank you, for this... Awsome stuff. Question.. I know VR is way down the road, but I was wondering if it's posible to play VAN in vr, and use windows camera to "film" to desktop, and use DLSS. so you get the dlss function on the screen but not in the vr headset. I have installed and everything works when I play on window mode, but when I start the game in VR, the game starts and the controller and UI is way off, and nothing moves, it's like everything is "locked" in place, but I can point at the UI. Don't know if it is actually playable like this, and I have done something wrong, or it is not posible at all to play it in VR mode, and get the picture with DLSS through window camera..

Hip Hop rumano love

I have a similar situation to what I see in the comments; it doesn't work after updating.

rabbit1qaz

1) when you plan to launch fix so that we can choose which key open game menu ? 2) do you plan also to add scale fix so we can have bigger menu in higher resolution

Tsuekasa

i remapped a key on my razer mouse to f10.

Bob

I have it working in VR with my version of the plugin, more than happy to give you all the source code Uncle Burrito if you want it. (I'm absolutely not trying to complete with you in any way.) On my 5090 it dropped me down to 35fps in VR with 1 female person atom, with 3 I dropped down to 18fps. It does work.

Sentinel@1984

I just want to say that this mod is game changer. I was having difficulty running the game because I'm using an Ryzen 2600, and with the DLSS mod alone it just bumped my frames significantly. I guess my system was not taking advantage of my 4060 GPU. I can't believe how good the DLSS 5 can work in this version of Unity. Thank you so much.

Gretchen351

how did you got it working, i wanna do it too

Bob

It's my own custom build from scratch of DLSS 5. GPT 5.6 Sol max did all the coding, so I can't explain how it did it :-) All I know is it works.

r r

For changing the shortcut key you can edit uncleburrito.vamdlssnr.cfg find PanelKey and change it to any of the suggested values above it. File is in "VAM\BepInEx\config\". You can also install BepInEx..ConfigurationManager from https://github.com/BepInEx/BepInEx.ConfigurationManager . This brings a configuration manager which is an alternative to access any installed BepInEx plugins. It's bare bones configuration but you can control the plugin from there, move the window, change the shortcut key and reset values. And if you are running a 4K display like me and the plugin window is too small, you can use the Unity..IMGUI..HiDPI..Patcher at https://github.com/y0soro/Unity.IMGUI.HiDPI.Patcher to magnify the standard BepInEx plugin windows. You can do the ConfigurationManager but I don't think you can do the current VaM DLSS window.

Uncle Burrito

Noted. Will try to get it in with the next update.

Uncle Burrito

Both features are already finished for the next update.

Uncle Burrito

Performance improvements next update including upscaling and frame generation support.

Hip Hop rumano love

Yes, sorry, I have an RTX 5090, and it's not working with the new update. It lets me activate everything, including DLSS 5, but it has no effect. I sent you a message via chat with the log. Thanks

Alan Shenk

Just picked up this plug-in this morning and I must say it delivers. Fantastic upgrade in desktop.

Nzxe

I don't know I'm talking to a GOAT 🐐🐐🐐, thank you so much!!!!

Rhino

hello i'm curious is there an eta on when the next update will be released?

Nabush

FYI your mod is messing up my VR configuration (UI completely down and not aligned) even when the plugin is not activated. When I delete BepInEx folder and files, the UI comes back to original position.... RTX 5090 and Pimax Crystal Super...Not sure if it is your mod or BepInEx....When in VR the hands are at the correct position though, but not the UI like mentionned earlier. Hopefully this is fixed when your mod support VR, but currently the files need to be deleted to have a UI working properly in VR. Thanks

Uncle Burrito

Thanks for the report. I didn't know that. VR update will fix all of it. I got it working. Just need to make it stable so it doesn't crash every 3 seconds.

Uncle Burrito

There's no eta. You will see it when it releases. The next update is pretty massive so it'll take a bit longer to cook.

mutatta

Ah that would be awesome!

Ladiesman217

Am I installing/using it wrong I put the BepInEx folder in my VAM folder but when I pres f10 nothing at all happens using a RTX4090 just updated my gpu driver. I cannot see how I am supposed to open it as a session plugin since only the .dll files show up in the vam browser and they arent accepted

Ladiesman217

not working for me same card what version of vam are you on? I jus put the bepinex folder in my vam folder opened a scene pressed f10 NOTHING any idea what went wrong. I have updated my driver.

1even

hallelujah

RogeLio

Can you write a guide on how to set it up? Sorry I'm lost and un-experienced with VaM

Uncle Burrito

This is not a session plugin. This is a dll bepinex plugin. If f10 doesn't do anything then you installed bepinex incorrectly.

Uncle Burrito

I haven't noticed that happening. If you can tell me what scene it is then I'll take a look.

Uncle Burrito

Simply extract the contents of both zip files, bepinex and the plugin in your game folder. I'll make a video guide and try to simplify the installation with the next update.

Bubblepuff

Absolutely awesome, works great! I would love it if there was a hotkey for toggling DLSS as well as Neural Rendering on and off.

Poppy

I get insane ghosting effects for some scenes in motion with dlss on. Usually with the default black background. Preset M seems to be the most minimal however it eats performance on my 3080ti. This would be a dream come true if this worked flawlessly, especially with upscaling. Keep up the good work !

Gabbe

Is there a quick button to enable or disable Neural Rendering? It would be really great to have that implemented!

Clive Christopher

An amazing, clean and straightforward to use app/plugin. Looking forward to the VR version, which is a must. I have three questions if you don't mind. 1) For future settings will we be able to toggle automatic musk on and off? 2) Is anyone else getting worsening performance with DLSS enabled, regardless of whether NR is also enabled or not (I have a 5090)? 3) Any updates on the VR support release date? Thank you in advance.

Virtamouse

Wow. Just read about this today. First thing ive been excited about for VAM in some time. Thanks! cant wait to try it.

G 1306

This cannot come to VR soon enough!!

Uncle Burrito

I have some bad news for you. The VR update released a week ago. Check my latest post. Not this one.

Cloak Rabbit

Hey, is there a way to drop the internal resolution of the game and do DLSS upscaling instead of DLAA? I have a high-end headset, and often in VR games I use aggressive supersampling to 16k with aggressive upscaling from like 33% internal resolution. This yields the sharpest image. Better than native DLAA with no supersampling

Uncle Burrito

Um... well you're making a comment on an outdated version so...

Cloak Rabbit

Yo, yeah, I figured soon. Pretty cool; I haven't experienced DLSS5 in VR yet, and it seems surprisingly compatible. Performance cost aside - managed to get it to work at 20 fps-ish with balanced DLSS upscaling to 8 K per eye (just 1 complex person in a simple scene). Good job man

Maichevsky

hi :) I got it running but it only gives me a tripple image when in VR. No AA or post process running. But I am using OpenVR, I am not sure if OpenXR is needed and also what is the best way to do this at the moment? still with OpenComposite? This didn;t work for me before, but I am going to try it again if OpenXR is needed. I am on Pimax Light RTX 5090