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Thank you for your support, but I have to say that we are amateur developers, basically our free time is limited to two days on weekends, and we have to work during workday of the week, so the progress is a little slow, but we will make sure to publish a Game Dev Log every week or half month!

A Brand-New Beginning, friends, the recent work is equivalent to redoing the work done in July and August...In less than half a month, I've basically completed half of what I did in the previous two months.

I'll try to piece together the entire prologue gameplay this weekend, because honestly, I'm at a loss for words right now. Without a demo video, it's tough for me to convey the essence of this game.

And when developing multilingual text, the first languages to consider are English and Japanese. Not now....Gimme some time to arrange it...

We will prioritize developing the Chinese version for a simple reason-- it is our native language and operating system language.

i have just recovered from that setback in September and now need time to organize the fundamental interactions and measures of the entire game.

The biggest issue right now is the lack of time—it's truly unfortunate. Both the programmers and I have very limited availability. I'll make the necessary arrangements to complete the initial phase as quickly as possible, after which we can proceed with the formal development.

I'm aiming to make significant progress this weekend. We actively engage in development every weekend!

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