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Morning or Evening...

Happy Halloween! i have a gift for you at the bottom of this Game Dev Log

and I have many thing to share with u~~

here is the subscriber's gift~~

Click to

Halloween Gift

We have completed most of the work for this phase—the plan I outlined in early September—so I’d like to provide an updated summary here and begin releasing at least three Demo Video to share some updates starting next week.

First,Let's Talk About a Brand NEW storyline—— Leutetinne Storyline

We’ve added a brand-new story route: Leutetinne’s Route. The character is based on my first love, and most of the events in this route are inspired by experiences we shared in real life. The entire setting and background of the story also draw heavily from her past. As a result, this route has a much stronger galgame feel than the others.
For now, we’ve implemented the opening, the way to enter the route, and some of its combat mechanics.


During the Prologue, simply choose to write something at your desk, and you’ll enter a branching storyline that takes place in the room during the daytime. When you wake up, there’s nothing on the bed, and the room is completely empty.


So, are you ready to head out? Just pick up whatever you need, and you can get going.
Feel free to explore outside, too. You might run into some interesting people or stumble upon something unexpected! Not that any of that matters right now. I’ll add more explorable locations later. For now, let’s get back to the main story.

what is that ...orange?

well, not her

Beside an old neighborhood that’s about to be renovated and demolished, a mysterious-looking girl stands waiting for someone. All you have to do is hand her the piece of paper, and she’ll recognize you.

then...?

wait i can remember who she is, because now i can read the history message

Crush the cars and run to the Portal~

wait, lemme pause, it can be auto-pause when the screen is out of focus

I think I should leave a little suspense and not tell everything, then here is much more thing we need to be done ...

i will show more in next week's video

and I have make many BGM for it too, added 4 brand new BGM composed by me.... ehhh 4 years ago

Second, More Scenes and content have been added in OLD storyline—— Schbatruien Storyline

As for the first character storyline, Schbatruien’s story, I’ve added many more scenes, introducing a considerable amount of new content.
Most of these additions focus on exploring the inside and outside of her body, as well as the individual scenes associated with the three portals leading to the final ending.
Inside her body, new areas are now available for exploration, including the small intestine and large intestine.


And there's even... a mysterious place?
ehh sorry i can share this scene or it will be banned but

if u escape from here, she won't be happy...

and be eaten again..

————————————
Deciphering the Three Portals: (These elements will help you better understand the story of Schbatruien’s route.) The Old Room, The School Ruins.

Face to Giga Schbatruien

I’ll make a demo video on these in more detail in future videos. It’s difficult to explain everything in just a few words, and for now, our main focus will be on Leutetinne’s story route.

Third, Many QOL upgrades,

Thirdly, there have been some optimizations and quality-of-life improvements.

A simple visual effect now appears whenever you click, making it easier to keep track of your mouse position.

The collection interface has also been initially completed, with three sections designed to record the story and other important information encountered throughout the game.

There are also several other minor updates.

many thing i want to share but now i need more time to arrange...

lemme share with u in the Demo video next week!

What I can promise is that by the time the game officially launches in Early Access next April, at least 75% of the content from my original design document will be completed

and dont forget ur gift for the Halloween~~

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