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 We completed the second animation and art for the girl spearwoman 

 Added build Linux 

 Remake the attack of the protagonist

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Random Guy

What I would like to see if the second animation (game over animation?) changed after the first loop to make it look more like an ongoing animation. E.g. when the mushroom girl defeats you the guy keeps the desperate facial expression from the second half of the loop for the remaining loops.

Saboten

The idea is great, but since we do frame-by-frame animation, rather than bone animation, such techniques significantly extend the operating time. We will think what can be done.

Random Guy

No, I meant that you simply copy-paste the head from the second half of the loop to the first half of the loop from the second loop onward. Like this: https://ufile.io/t3p8j9xj

Saboten

On the following enemies we will try.