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Downloads

  • npcc_v1.2.0.zip

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Content

Added 2 settings:

{NumberOfStrangervilleVenueSims} - the number of Military sims at the Strangerville Bar and Scientist + Conspiracist sims at the Strangerville Library. For the library setting defines overall sims count but the ration of Scientists/Conspiracists can vary. Default setting is 1. 

{NumberOfStrangervilleWalkbySims} - the number of Military + Scientist + Conspiracist + Agents walkby sims. Setting defines overall sims count but the ration of Military/Scientist/Conspiracist/Agent sims can vary. Default setting is 1. 

Оther changes:

  • the npcc popup menu has been optimazed
  • fixed an error with {DoNotGeneratePetWalkersAndHomelessPets} setting
  • lowered number of Infected sims needed by the game
  • added Strangerville's NPCJobs to AssignNPCJob menu: Military, Scientist, Conspiracist, Agent and Infected. This is only available for homeless single sims or sims that already lives in Strangerville
  • {DisableOutfitChange} - added test setting that disables outfit modifications for walkbys and tourists like hats/glasses/socks/tights/bracelets. Default setting is 0 - disabled, set it to 1 to enable

Files

Previews only

Comments

BNGuy

Had a really weird mod conflict that i did not expect to be the culprit, no big to remove the other mod, it was sims4me_lessbarnights if anyone else is having issues

Lore

Thanks for your hard work! Love this mod!

Rosario Blackthorne

thank that update is great, only one npc is still not working for me and it is the conspiration teorist in the curio shop. he is the only one still generated by the game, all other personels are selected from my sims.

Anonymous

Please fix of my sims always wearing everyday when go to another lot

paulson

Hello, Rosario. There are 10 premade sims in Strangerville, Curio Shop owner is one of them. Do you remove those sims?

paulson

Hello, Hanalinori. Can you explain it more detailed? Do you travel with other(not active) sims and they change to everyday outfit? Or your active sims outfit affected in that way?

Anonymous

Hi! Every time I download your mod I get error code 123:5924646b:25b5c13e, I thought it was conflicting with sims4me mod but after taking the sims4me I still get the error code

Samuel Siegmeister

Hi! I love the idea of this mod! However, I'm a little unclear on the useonlyhomeless and useonlyunplayedhouseholds flags. What does it mean when both are set to 1? And do any of these settings affect sims from played households showing up as npcs? It seems like they get used no matter what my settings are

paulson

Hello. In case of an error lastexception.txt should be generated in "The Sims 4" folder. Can you upload it somethere and give me the link? Or copy its content and send me the message here? Thank you

paulson

Hello. This means that when the game needs sim for some purpose and there is no suitable sim for that(sim with traits, career and etc. needed) instead of creating new one(default game behavior) game will choose homeless sim from unplayed household who doesn't have another purpose and assign him to purpose needed. Mod will not change already assigned sims. So if do not want some sims showing up as npc you should use RemoveNPCJob option on them. After that game should assign new npc for that job according to your current mod settings. I hope that I answered to your questions. If not, to avoid misunderstanding, please, can you explain specifically what do you mean by "showing up as npc"? Thank you

Liz

Hello, Paulson! I think I found an issue with this npcc version. Strangerville households aren't able to travel (by phone) and select whom to travel with from the same household. Other world's households can travel normally. I tried the game without any other mods - only with Npcc. When I remove it, Strangerville residents can travel without any issues. I just really don't want to remove npcc, haha.

Allisas

Hi, Paulson! Thank you so much for creating this mod, it's sorely needed! When I had the latest version of this mod install my game seemed to generate a new houshold to fill the roll of master gardener ever so often. MCCC also produced quite a few error logs which seem to have stopped now that I've taken out your mod. Do you think these might be connected?

Anonymous

Thank you so much for updating, your mod really makes the game playable for me. I appreciate everything you do!

paulson

Hello, Allisas. Please, provide a sample of those lastexception***.txt files that were generated in The Sims 4 folder and I will look into it. Thank you

ZR

Hi Paulson, I really enjoy your mod but I'm having issues getting it to work alongside several other mods that I often use. Namely Sacrificial's mods and AEP Pornography. With Life's Drama from Sacrificial it seems that the situations are getting canceled somehow which isn't happening when the mod is uninstalled. I can't figure out what is going on, do you have any ideas?

paulson

Hi ZR. Thank you for your feedback. Can you describe what situation and on what type of lot are being cancelled? I need at least one example to reproduce this issue and find what is causing it.

Knurrwurm

Hi, i have a problem. I can't find the Bartender under AssignNPCJob it's a bug or I'm blind ?

paulson

Hi. Yes. It's a bug and it is already fixed in version 1.2.1 and this version will be public soon. P.S. In version 1.2.0 you should see bartender in the list after you start the game and before you visit any lot where bartender should be(bar, club etc.).