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Hello friends! It is time for another update. It has come to my attention that I may have been focusing on the wrong this to work on, and I will do my best to redeem myself. This update mainly just focuses on bugs and optimizations.

I have also chosen to include a MEGA link for downloading the game fast and easy for you all!

Special link: https://mega.nz/file/GTJyyBiC

Decryption key: bLXoAkowz140hUbs_fp38vAFBm-umym0P5twZp7wEqw

Play it online here: ONLINE
Username: v087
Password: cgpVmX4YpFXRAf

Downloadable APK: https://pixeldrain.com/u/wapGLGcp

Devlog:

Optimizations and Bug fixes

  • Fixed bought cars not showing up.

  • The courthouse storyline continuation should now properly appear for players who has completed the appropriate questline.

  • Fixed a bug with the SMS system.

  • Fixed markup with blocking system.

  • Fixed linebreaks in the phone.

  • Restructured the Twinemap for my own ease of use.

  • Stopped smoking.

  • Added linebreaks to seperate links from certain flavor and descriptive text throughout the story.

  • Removed certain “bugfix” passages that has existed for a long time as they are no longer in use.

  • Removed unused passages.

  • Fixed minor spelling errors when it comes to spelling certain “slang” words.

  • Added missing, much needed punctuation marks to certain writing.

  • Fixed the newbuzz widget for the tier three office job to finally enable the “Write all email buzzwords” achievement. Many sorry.

New Content

  • Added a one-time garage to the dealership. All newly bought cars will show up in this garage for you to drive them somewhere else. The garage has no fees and no limits.

  • Added storyline continuation for both paths. Go back to the court house and search for clues around the area.

  • Added more writing to different areas in Silvergate to continue on the new area.

  • Written a widget for SMS system, making it easier to manage.

  • Added new places with updated dialog and flavortext depending on upbringing in the character creator.

  • Rewrote all intro exploration descriptions for the locations you’re able to explore in the intro. (i.e: > you walk further and find the hospital < has become a lot longer and more descriptive to eliminate single-line passages).

  • Gave the stranger in the alley a dialog color.

  • Refactored the “Give all” button for patrons to include more items.

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