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📢 Patreon Snapshot Build Notice

This is a Patreon Snapshot build.Some features are not yet included and will be added in the official 1.0 release.

If anyone is caught sharing this or any Build while it's still Patreon Only, you will be removed from This Patreon and the Legends Mod Community.

📦 Installation (Minecraft 1.20.1)

1. Requirements

Use Minecraft 1.20.1

Install the latest version of Forge (1.20.1)

2. Required Mods

PlayerAnimator✔ Already built-in — no separate download needed

Photon Editor✔ Already built-in — no separate download needed

AzureLib➤ Download here:https://www.curseforge.com/minecraft/mc-mods/azurelib/files/8367230

3. Install the Legends Mod

For any Legends Pack make sure you have this Core mod Present.

🔄 CHANGELOG - Snapshot 1.0.22

- Added Momentum Effect.

- Fixed Blocks turning into Buttons instead of 9 Ingots.

- Added more Color Variety to the Radial Menu.

- Fix constant syncToAll from Legends Equipment

- Ability / Data Manager optimizations

- Acrobatics and other optimizations

- isPlayerACharacter optimizations

- Equipment fix with addons

- LegendsArmorItem fixes and katana optimizations

- Network optimization

- Provide a method to render with currentEntity in pipeline context

🔄 CHANGELOG - Snapshot 1.0.21

- Fully Functional Guild GUI alongside "J" Keybind for Activation.

- Added Water Wake Effects to Speed/Flgiht over water.

- Implemented Tier 1-6 System: Nexus now decides your core based on the Suits tier. 1-2 Is Basic, 3-4 is Advanced, and 5-6 is Ultimate.

- Nexus Conduit uses an Ender Pearl instead of an Eye of Ender.

- Stability Pillars craft two at a time instead of one now.

- First Nexus acquisition grants one single-use Basic Core per player, supporting one Tier 1–2 suit.

- Tweaked Legends Stands GUI Designs (After some thought, Made no sense for it to be as high tech as Stark GUI)

- Improved Shadow Eidolon AI.

🔄 CHANGELOG - Snapshot 1.0.20

- Long descriptions in BOL will display a "Click to see what this ability does." text instead.

- Increased Shadow Eidolon health to 1,000 and reduced direct damage by 45%.

- Added attack warnings, dodgeable rushes, and recovery openings to the Shadow Eidolon.

- Shadow Eidolon’s pulse now respects cover and deals less damage when braced. Reduced overlapping boss debuffs and improved group scaling and burst protection.

- Added a functional weakness system with passive debuffs, including tinnitus from sonic exposure.

- Weakness hits can deal 5% bonus damage, or 10% for hits dealing 40+ damage.

- Added flight and speedster grabs, carries, rescues, and powerful throws.

- Added strength-based escape struggles for players and attacking mobs.

- Added charged hyperspeed boosts for Flight and Speed level 10+.

- Improved throw impacts and Thunderclap debris.

- Optimized battle damage textures for HD suit packs.

- Fixed duplicate Nexus forcefields and reduced rendering lag.

- Fixed excessive Red Diamond Fortune drops and reduced ore generation.

- Fixed speed passive running on lava and added slipping on freeze-breath ice.

- Moved stealth settings to /legendsmod, removed /legendmod, and restricted changes to your own stealth.

- Added distinct X-ray floor, wall, and ceiling colors with distance fading.

- Improved Super Hearing’s self-sound filtering and restored traveling effects toward sound sources.

- Added right-click focusing to Heightened Perception for finer movement and stronger enemy slowdown.

- Improved multiplayer synchronization of perception slowdown and turning restrictions.

- Added functional weakness entries to Book of Legends, Mastery, and Nexus dossiers.

- Added a shared target weakness-scan HUD for compatible abilities.

- Added client settings for tinnitus visual intensity and ringing volume.

- Improved lightning trails with smoother joins and continuous glow.

- Fixed empty icon spacing for Freeze Immunity and Speed Boost in the effects guide.

🔄 CHANGELOG - Snapshot 1.0.19

- JEI now automatically discovers Nexus suits from Legends and loaded addon packs, like Superheroes.

- Added /legendmod stealth command to allow you to disable the invisibility for yourself, others, or both.

- Fixed not being able to click on Recipes in the Nexus.

- Added X-Ray Vision New Effect: Now draws blue outlines of enclosed passages through walls, including spaces behind paintings, bent vents, and vertical shafts. Passage detail reaches 24 blocks by default. Crouching narrows your focus, and the ability now lasts 10 seconds.

- Super Hearing New Effect:  Now shows sound markers through walls, with direction, distance, elevation, and colors for movement, combat, creatures, and mechanisms. Server support lets it detect sounds beyond normal hearing range.

- Added /legendsmod senses settings for hearing filters, passage outlines, and X-Ray blur.

- Nexus Change: Moved ALTS between the character portrait and Craft Status.

- Changed Bronze to an alloy: craft 3 Raw Copper and 1 Raw Cassiterite into 4 Raw Bronze, then smelt as usual.

- Fixed fast-moving players passing through Force Portals without teleporting.

- Tweaked lightning trails with stronger colors and narrower white highlights.

- Removed unused and duplicate imports and sorted import lists.

- Prevent addons from crashing constantly

- Fixed Flight Flipping potentially not turning you.

- Tweaked Lightning Trail.

- Updated Weapon Wheels for Book of Legends, now pressing a Legends Weapon Wheel Ability on the BOL opens a Weapon Wheel page, listing all abilities individually.

🔄 CHANGELOG - Snapshot 1.0.18

Fixed Legends Core overriding Palladium’s hidden skin sleeves.

Fixed the missing grief checks in Legends, Superheroes, and Anime-Pack. Affected boss terrain edits, attacks, and projectiles now respect disableAbilityGrief=true and mobGriefing=false.

Added FX textures.

Added Optional per-character getBattleDamageBloodColor(entity) override.

Tweaked Goodie Bag.

🔄 CHANGELOG - Snapshot 1.0.17

Add support for Photon Patch

Add stone armor stand to mineable with pickaxe

Remove guild object duplication

Fix onJoin guild leaving

Fix creating a guild

Fix inviting to a guild

Fixed Legends compat. with Excessive Utilities: now wraps the rendering call, allowing Excessive Utilities’ tinting to run alongside our limb-hiding logic.

Fixed Epic Fight MouseHandler Mixin Incompatibility.

Fixed Stealth crash bug with Piglin's AI.

Book of Legends JEI Integration: click a readable ingredient to open its JEI recipes; closing JEI returns to the same book page. JER adds resource information through JEI.

Tweaked Flight Logic: smooth banking and quick, eased leveling, with better handling of uneven frame rates.

🔄 CHANGELOG - Snapshot 1.0.16

Reduced per-entity memory allocations using shared ability defaults and lazy data storage.

Optimized ability lookups and removed duplicate ability-list creation across gameplay, input, and rendering events.

Expanded Book of Legends into a larger two-page layout.

Added page-flip animations.

Added automatic pagination and removed page scrolling.

Added drawn-style character model previews.

Added a suit preview toggle using your player skin.

Added character alignment labels.

Added clickable ability description pages with a Back button.

Added recently viewed character shortcuts.

Added lectern support for Book of Legends.

Added Rune Forge recipes and instructions to Nexus Foundations.

Updated the Effects guide with missing effects.

Removed Flash Flicker from the Effects guide.

Expanded Mastery Rite descriptions.

Fixed missing character previews.

Fixed unreadable Back buttons and lingering tooltips.

Fixed text overflowing pages and excessive empty space.

Removed redundant Character Wiki and Nexus Foundations pages.

Improved book icon spacing and alternate-suit pages.

Expanded the Book of Legends introduction.

Added all 13 Minecraft 1.21 Tuff variants with crafting and stonecutting recipes.

Added fx textures.

Preserved save-data compatibility and direct ability-data access.

Fixed crash with guild

Sonic Boom FX caused by Speed/Flight now spawns behind the player.

Ground Speed with Speed Boost/Sonic Boom was upped by 1.5x.

Added /legendsmod helmetlayer (default, helmet_off, helmet_on, both, none)

Fix anyone being able to join a guild

Added kick command for guilds

Fixed Flight Barrel Rolls sending you downwards.

Changed Player mixin name.

Prevent anvil enchantments on NexusCore items

Fix AZ Util Crash.

Add printStackTrace to CommandSyntaxException handling

🔄 CHANGELOG - Snapshot 1.0.15

Added Guild System and /Guild command.

Completely changed Rune Crafting recipes.

Added Blank Rune item.

Added Left click Functions to Runes in the Nexus.

Improved Nexus Forcefield render.

Security Rune now has a passcode system.

Nexus Suit Crafting allowed support for giving you an item when you craft a suit.

🔄 CHANGELOG - Snapshot 1.0.14

- Fixed Dedicated Server Crash

- Added Player Head, Armor Stand, Steve Stand, Display Case, Helmet Stand, Helmet Stand Brown, and Alex Stand crafting recipes.

🔄 CHANGELOG - Snapshot 1.0.13

- Improved Battle Damage and made it not so annoying. Battle Damage no longer appears in creative and no longer messes up your helmet layer.

- Smoothed Aim Right Arm Animation.

🔄 CHANGELOG - Snapshot 1.0.11

- Fix Server Play Sound Crash.

🔄 CHANGELOG - Snapshot 1.0.10

- Improved flight barrel rolls to preserve speed and momentum.

- Added sonic boom sprint boosts for Speed 10 and above.

- Improved Heightened Perception targeting and burst positioning.

- Fixed Heightened Perception compatibility with Gravity API.

- Fixed eye overlay positioning for vision abilities.

- Improved suit model caching and rendering performance.

- Improved display stand rendering and pose updates.

- Optimized ability HUD rendering and ability lookups.

- Replaced custom radial menu sounds.

- Improved soundboard playback to follow players.

- Added a client config option to mute extended sound clips.

- Optimized ability and key input synchronization.

🔄 CHANGELOG - Snapshot 1.0.9

- Fix Suit Cache (Reducing Suit FPS Lag)

🔄 CHANGELOG - Snapshot 1.0.8

- Added more Speed Flutter and Air Flow to Cape Physics.

- Improved Stealth visibility, takedowns, and combat follow-ups.

- Reworked modern Heightened Perception while preserving legacy HP.

- Improved flight Sonic Boom FX.

- Fixed missions returning players to their original Nexus location.

- Added Shadow Eidolon Nightmare Mode and one-life encounters.

- Slightly strengthened Shadow Eidolon and improved group scaling.

- Rebalanced scroll drops.

- Fixed shiny suits displaying their inventory glint.

- Added dismemberment, detached limbs, and configurable gore.

- Redesigned the ability HUD with clearer cooldowns and active highlights.

- Added /abilityhud customization for position, scale, transparency, key labels, and icon placement.

- Fixed ability HUD scale resets and config-related crashes.

- Improved lightning trail visuals and visibility.

- Added mission extra-life options and bonus loot chance displays.

- Improved mission difficulty and party settings synchronization.

- Fixed glide kicks applying knockback when damage is blocked.

- Fixed a Heightened Perception sound crash.

🔄 CHANGELOG - Snapshot 1.0.7

- Reworked/Rehauled Stealth Passive Ability.

- Modified Stealth Mastery Perk.

- Moved Oceanborne Passive to Main Legends.

- Modified Mastery Command.

- Modified how LegendsSounds are played.

- Fixed Damage Sources not saying the Player who killed you most of the time.

- Cache ability values (Reducing Lag)

- Fixed going to your Character's Dossier page not allowing you to click "Alts" or go to your main character page.

- Fixed Display Stands not having a Uniform GUI Lighting.

- Altered the Character Preview in Nexus when crafting Suits.

- Increased Mission Bosses using there ultimates by 30 seconds.

- Mission Bosses now can be impaired more frequently.

🔄 CHANGELOG - Snapshot 1.0.6

- Added Recipe to Cosmic Chunks.

- Fixed Stands not dropping themselves.

🔄 CHANGELOG - Snapshot 1.0.5

- Tweaked and Fixed Cape Physics and Flying Changes not applying in Non Dev environment.

- Fixed Radial Wheel Sensitivity.

- Added slight Directional AOE range to Combatant Passive.

- Added Pack Gameplay Hooks for base Legends.

- Fix head going crazy in inventory while flying.

🔄 CHANGELOG - Snapshot 1.0.4

- Reworked Flight Passive (Allows for Barrel Rolls and gave cinematic feel to flight)

- Added Character Button to Book of Legends (Will send you to the suit page of what you are wearing).

- Added Character Mastery Expressions and Team Synergy Buttons and Capabilities. (Character Mastery is still not complete, I recommend not trying to use it)

- Added Jade Compatibility.

- Shiny Suits can now be crafted at 1/250 chance. Can be upped in BOL and future Character Mastery.

- Added a blank-by-default Adjustable Speed keybind that adjusts Speed passive sprint speed or sprint-flight speed while preserving the existing AdjustableSpeedAbility walking-speed controls.

- Added an enemy-facing Combatant HUD plus close-combat survivability improvements, including empty-handed melee damage reduction, animation/crowd-pressure mitigation, and the new Cripple effect for reducing enemy pressure.

- Added Helmet Stand (Functional Block)

- Added Helmet Stand Brown (Functional Block)

- Added Steve Stand (Functional Block)

- Added Display Stand (Functional Block)

- Added Holographic Display (Functional Block)

- Added Armor Stand (Functional Block)

- Added Holographic Projector Item

- Modified Book of Legends Pages showing more information with a cleaner layout.

- Decreased Fractured Echo Melee Damage from 15 to 14.

- Decreased Shadow Eidolon Health from 800 to 750.

- Decreased Shadow Eidolon Melee Damage from 16 to 15.

- Fixed AzureLib armors rendering the arm twice with shaders

- Fixed AzureLib armors not having shiny capabilities

- Fix Strength Passive scaling items in hand higher than it should be.

- Tweak Wall Scaling detection.

- Fix animations resetting for 1 tick

- Fix player skin layers popping through suits

- Don't override abilities animations with higher priority

- Add restricted animation category

- Make prone and Sleep restricted

- Unify packet animation start and animation helper start

- Fix arm rendering in player skin mode

- Dash Class Ability now can dash towards targets you are looking at.

- Endure Class Key New Effect: When hit, you gain back 2 Stamina.

- Increased Endure Damage Reduction from 50% to 65%.

- Block Class Key New Effect: When successfully Blocking an attack, you gain Unstoppable for 2 seconds.

- Updated Regeneration to heal faster while fully fed and slower otherwise. Regeneration is reduced while flying or sprinting and disabled by Anti-Heal, freezing, or frostbite.

- Exhausted Effect.

- Adjusted how Bleeding 2 scales.

- Added New SFX.

- Removed Speed Removal from Endure Ability, and added SFX to it.

- Fixed Heightened Perception stopping projectiles instead of just slowing them down.

- Heightened Perception now gives 10% vulnerable to enemies affected.

- Heightened Perception no longer slows you down.

- Added Freeze Indicator above Entities head when freezing or frozen by Freeze Breath Ability.

- Fix Lightning Trail not properly attaching to the Player Model.

- Fix Hold Abilities not working on Weapon Wheels.

- Added Bone Break SFX.

- Fixed Reset Ticks on Abilities usually not working.

- Fixed major FX exploit where FX would not show up or become transparent.

- Fix Lightning Trail not properly attaching to Player Model.

- Reworked Weapon Wheels.

- Fixed Animations not looping, not playing, or stopping midway through.

- Tweaked Ability Swap logic.

- Added Rune Forge (Block)

- Added Rune Hammer (Item)

- Fixed Shadow Eidolon in BOL having his arms missing.

- Fixed Custom Player Models Like Hulk missing arms if you look at them from a distance.

- Reworked Extra Equipment Key.

- Added First person Flight Animations, 3rd Person added swirve to arms.

- Full Gliding Rework.

- Added new Config Option to help with Too Many Display Stands lagging your game.

- Improved Cape Physics.

- Fixed buggy Social Key and Wheel.

Comments

Jakub Sych

while using the nexus i dont see any suits how do i fix that

Bülentcan Ersus

Hi, isn't this version more advanced than the one on Curse Forge? Also, which characters are you planning to add in the future? Will there be a horror update like the one in 1.7.10?

Revenant Hero

Curseforge is taking a while to upload our versions so Patreon and Modrinth are usually your best bet on the latest stuff. Also make sure you join the discord and check mod teasers, who knows there might be some horror on the way

White owl

Please add sentry or infinity ultron