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📢 Patreon Snapshot Build Notice

This is a Patreon Snapshot build.Some features are not yet included and will be added in the official 1.0 release.

If anyone is caught sharing this or any Build while it's still Patreon Only, you will be removed from This Patreon and the Legends Mod Community.

📦 Installation (Minecraft 1.20.1)

1. Requirements

Use Minecraft 1.20.1

Install the latest version of Forge (1.20.1)

2. Required Mods

PlayerAnimator✔ Already built-in — no separate download needed

Photon Editor✔ Already built-in — no separate download needed

AzureLib➤ Download here:https://www.curseforge.com/minecraft/mc-mods/azurelib/files/8267364

3. Install the Legends Mod

Place Legends Mod into your mods folder:

⚠️ These are separate files.Legends-Superheroes is an external content pack, not a merged file.

Legends Mod: Download

🔄 CHANGELOG - Snapshot 1.0.22

- Added Exclusive Weapon Wheel Colors for every Weapon Wheel.

- Fixed Cosmic Judgement Render AGAIN (bruh)

- Fix lightning stone being unbreakable,

- Renamed Iron Man Marks.

- Fix improper Forge config usage on dedicated,

- Web Crawling optimizations and Kingpin optimizations,

- Ankh optimization,

- Network optimization,

- Fixed Wall Slide Spider-Man Animation,

- Added Spider Perch Punch (When you spider perch after web zipping, left click to punch forward or towards an enemy),

- Improved Spider Wall Crawl Logic.

- Switch to weak keyed maps,

- Marked Unibeam and repulsor as energy,

- Updated Willpower Battery Texture.

- Fixed Conquerer Ability Tracking.

- Added Grapple Gun Tooltips.

- Updated Energy Hud GUI.

🔄 CHANGELOG - Snapshot 1.0.21

- Fixed Cosmic Judgement Lightning Renderer not appearing.

- Enhanced Unibeam Render.

- Thrusters Ability will now show a Fire Trail in the back of our Suit.

- Added Iron Man Textured Flight Trail Character Expression.

- Iron Man Suits Eyes, Arc Reactor, and Repulsor's now Light Up when the Suit is active!

- Fixed Iron Man still having Enhanced Vision even if Faceplate is off.

- Potentially fix Kingpin's Cane sometimes appearing weird when standing still.

- Improved Willpower Hand movement and targeting logic.

- Fix Lantern Transformation Ability lasting way too long.

- Fixed Lantern Duplicate from Lantern Scan not rendering correctly.

- Updated Iron Man Models to fit new Glow System.

- Improved Spider Wall Crawling on rough surfaces and Stair Blocks.

- Fixed Holograms on Slimes being too big.

- Added Laser Impact Visual.

- Allies no longer need to hold crouch to be carried by Spider-Man (can just crouch to release)

🔄 CHANGELOG - Snapshot 1.0.20

- Implemented optional compatibility using Shoulder Surfing’s API while Web Swinging.

- Fixed web swinging switching to occupied hands. Held items now block that arm’s web shooter.

- Fixed Web Zip targeting carried entities and launching players downward at high momentum.

- Fixed carried entities falling behind while using Web Wings.

- Fixed Hulk’s falling animation while sitting or swimming.

- Improved uncontrolled Hulk movement, targeting, and obstacle handling.

- Adjusted GL ring trails for shader compatibility while keeping the trail.

- Increased Hal Corps duration from 10 to 20 seconds.

- Increased Willpower Gatling Gun cooldown by 4 seconds and Oa’s Rocket cooldown by 5 seconds.

- Flight Jet Squadron now costs 25 Willpower, and escorts disappear when the ability ends.

- Improved Bifrost targeting. Failed targeted casts no longer consume the ability.

- Improved Stormbreaker’s thrown targeting and target reacquisition.

- Overcharge now supports thrown Stormbreaker, adds 5 melee/throw damage, and strengthens its lightning arcs.

- Strengthened Runic Wards and increased their duration to 6 seconds. Wards now absorb damage after armor.

- Active Runic Wards grant 10% extra Shock damage, 3 extra blocks of Storm Striker range, and 5 extra Lightning Blast damage capacity per pulse.

- Reduced Cosmic Judgement and Hammer Spark cooldowns by 8 seconds.

- Improved Thor’s lightning thickness, visibility, and beam startup.

- Saved-location and coordinate Bifrost now carry guild members within 6 blocks, plus nearby enemies who grab you while channeling.

- Gave all Suits a Tier.

- Fixed Accidentally wall crawling over blocks instead of jumping over.

- Fix Web Lines glitching down after released.

- Added cleaner Weapon Wheel Descriptions for Abilities.

- Redesigned Voice Lexicon with Minecraft-style controls, tooltips, and overall more intuitive layout so you know what to press lol.

- Cleaned up repetitive GUI labels and unclear abbreviations.

- Updated Speed Force and Bifrost destination lists to display icons.

- Simplified Nova's HUD with item icons for Directives and Stored Charge, hiding empty counters and the empty Stargate bar.

- Expanded Book of Legends explanations for Nova Prime and Worldmind.

- Tweaked Hulk Leap's charge and damage reduction readout.

- Refined Stark's holographic interfaces with circular selectors, movable panels, and additional animations.

🔄 CHANGELOG - Snapshot 1.0.19

- Ceiling Hang Animation Tweaked, Web now comes out from your hands.

- Speedsters can slip and fall prone on freeze-breath ice.

- Updated character weaknesses and added weakness detection to Batman’s Detective Mode.

- Balanced Symbiote Adaptation with the new system and centered its HUD number.

- Added distressed symbiote tendrils and screeches when exposed to fire or sonics.

- Symbiote tendrils can extinguish touching fire and rescue you from imminent lava falls without interrupting safe jumps.

- Added web-swing carrying for allies and friendly mobs, using your free hand to swing.

- Added Web Zip rescues for falling allies, transitioning into a carry and swing.

- Updated carried-entity rendering to address missing villager clothing and extra layers.

- Fixed tether perch animation flickering and dive poses failing after building collisions.

- Improved Arachnobatics kick activation and hit detection.

- Added alternate swing tricks and new release flips, with updated animation timings.

- Added sideways web trails and shot sounds to alternate spin tricks.

- Improved long backward flips with upward momentum and corrected flip sound timing.

- Replaced flat web attachment sprites with branching webs fitted to block surfaces.

- Expanded Spider-Sense warnings for incoming projectiles, explosions, and hostile intent.

- Added clearer directional danger indicators and warnings before provoking Endermen.

- Added animated web counterattacks and optional server-configured projectile slow motion.

- Preserved passive dodging and limited the full-screen Spider-Sense HUD to activation and dodge windows.

- Restricted threat outlines to active Spider-Sense, obscured targets, and impaired vision.

- Heavy damage can now force Banner into an uncontrolled Hulk transformation, with timed inputs to regain control.

- Improved collision checks across grabs, pulls, and forced movement to prevent pushing targets through walls.

- Fixed Mjolnir lingering against blocks instead of beginning its return.

- Fixed Willpower Forcefield arm alignment and reduced first-person obstruction.

- Fixed Willpower fire and shears swarms skipping enemies after failed hits.

- Added autonomous Symbiote Rage and Surge assists, including enemy pulls, combo follow-ups, and defensive strikes.

- Fixed Symbiote Rage retaliation failing against attacks from the front.

- Added wall-pinning kick sequences to Symbiote Surge.

- Fixed Tentacle Arms attack spamming and matched each attack to its correct arm and model animation.

- Improved symbiote tendril textures with subtle wet highlights.

- Added Symbiotic Aura to Symbiote Spider-Man’s Character Expressions.

- Added the disableBifrostCoordinates gamerule.

- Fixed Speed Force menus failing to open from inside their dimensions.

- Updated Nova crafting recipe definitions.

- Added speedster carrying animations and passenger travel through the Speed Force.

- Added Symbiote Rage tentacle walking, toggled by double-tapping Jump.

- Added 25% increased attack and ability damage for speedsters inside their matching Speed Force.

- Fixed melee-scaled abilities losing applied damage bonuses.

- Clarified Willpower ability descriptions, controls, and costs.

- Prevent world corruption from construct explosion

- Increased Willpower Gatling Gun damage from 8 to 10.

- Decreased Willpower Gatling Gun shot interval from 4 to 3 ticks and removed shot willpower cost.

- Increased Oa's Rocket cost from 20 to 40.

- Increased Willpower Express cost from 25 to 40.

- Increased Hal Corps cost from 25 to 40.

- Changed Lantern Transform from a Toggleable to Timed Ability.

- Increased wind-tunnel launch speeds by roughly 9% and reduced momentum loss after a boost. 

- Arachnobatics New Feature: Spider Grab. Crouch + right-click a friendly to carry them while swinging or rescue them with Web Zip. Left-click while carrying someone to throw them forward. You shoot a Spider-Web to catch them between nearby surfaces, with a ground catch when no suitable anchors are found. Caught players can hold crouch to lower themselves on a web strand though NPCs descend automatically.

- Added two-handed wall and ceiling takedowns. While attached, aim at an entity and left-click to pull and pin it to the surface, with targeting up to 75 blocks away.

- Improved wall contact for Spider Wall Crawling on glass panes, trim, and uneven surfaces, plus transitions around ledges and onto recessed walls if you will.

- Wall-run edge leaps now require holding right-click while sprinting up the wall for Spider Wall Crawling.

- Smoothed spider wall sliding and slowed the leg movement. Fixed the brief swing pose between wall-crawl animation loops.

- Web Zip keeps its perch pose until the player actually moves now, so you won't be bouncing around in the perch pose anymore lol.

- Spider air tricks use hold right-click + movement (A/D/S), and dive rolls use hold right-click + A/D, Right-click + Jump also triggers an air trick.

- Web lines and tethers spread into opening silk fans on entities and blocks now, making the visual way better.

- Added server config entityTetherTicks and blockTetherTicks. Defaults remain 100 ticks (5 seconds) and 600 ticks (30 seconds).

- Tapping Left-Click is now restored from the previous version for Hawekeye.

🔄 CHANGELOG - Snapshot 1.0.18

- Fixed Stormbreaker’s behavior: Returns after 8 seconds or reaching 100 blocks away. Returns after its final ricochet instead of dropping. Clears grounded state on recall and stops spinning while resting.

- Fixed Surfer Board: Keeps the board stance during Energy absorption, while the arms aim independently.

- Made Stormbreaker lightning tighter, brighter, angular strands, closer to your reference.

- Fixed Willpower Beam, repairs stale aim animations and restores the pose during client rendering.

- First person grabs now follow the animated hand instead of their drifting world position.

- Fixed Metasoma Strangle: the victim now follows the animated tail coil.

- Fixed a Multiplayer Crash where unsafe cleanup in Remnant Army and Speed Mirage that could let client callbacks remove server entities.

- Lightning Throw now has Predictive tracking while looking at entities and has now one ground ricochet after a miss, seeking the nearest visible enemy within 25 blocks. Ricochet damage reduced by 10, including boosted throws.

- Added Green Lantern Character Expression (Changes Forcefield Render).

- Improved feel of Remnant Army.

- Fixed Speedforce locking you to a direction.

- Fixed not being able to exit the Speedforce by crouching.

- Added Speedforce Gyroscope Config Option (Off by Default)

- Removed Gamma Particles from Hulk Grab.

- Added customizable Lightning Rod markers for saved locations and moving allies. Lightning Rod menus use crouch + ability without an extra keybind.

- Sprinting now opens Speed Force portals five blocks ahead, with reliable entry at high speeds.

- Added saved Bifrost destinations and cross-realm travel, crouch and look all the way downwards to activate.

- Fixed Mjolnir and Stormbreaker recall failures caused by unloaded weapons and stale records.

- Increased long-distance recall speed while preserving normal nearby returns.

- Extended Stormbreaker’s throw range and improved ricochet chaining.

- Fixed Stormbreaker getting stuck and jittering after hitting blocks.

- Strengthened lightning trail colors and reduced the white center.

- Fixed Iron Man Comics Model having Blue Repulsor coloring instead of Yellow.

- Symbiote Spider-Man removes Symbiote Yank for Web Zip Ability.

- Removed Tendril Strike from Symbiote Constructs and replaced it with Symbiote Yank.

- Removed Symbiote Yank’s alternate self-strike and self-slam modes.

- Symbiote Spider-Man can Web Zip to targets with either web or tentacle stacks.

- Symbiote Yank now grows thick, tapered tendrils from both animated wrists, pulls enemies closer, and drives them down.

- Symbiote Spider-Man now has Spider Wall Crawling 3 instead of 2. 

- Added Black Webs and Symbiote Tendrils to Symbiote Spider-Man's Character Expressions, covering swinging, Web Zip, tethers, and fading strands.

- Fixed Berserker Leap’s pin and struggle animations resetting to idle, including after stabs.

- Improved Berserker Leap finishers with stronger impact effects, sounds, screen shake, and knockback.

- Added world-position Lightning Rod beacons and optional automatic running to selected markers.

- Restored manual movement control during regular Bifrost travel.

- Bifrost now arrives above roofs and terrain when ability griefing is disabled.

- Improved web and tendril attachment to animated hands in first and third person.

- Restored the quick ripple and smooth straightening when web lines attach.

- Reworked Symbiote Punch into four thick, interweaving tendrils growing from the main arm.

- Reworked Symbiote Grab with improved tracking, faster pulling, and main-hand reach and choke animations.

- Symbiote Grab now holds enemies for four seconds, dealing 5 damage every 15 ticks.

- Left-click during Symbiote Grab launches enemies with a Punch-style tendril burst. Thrown enemies can be bound to walls, floors, and ceilings for 2 seconds for players or 5 seconds for mobs.

- Added thicker symbiote wrapping and branching growth across pinned surfaces.

- Symbiote Tempest now pulls nearby enemies inward with tendrils before launching them.

- Expanded Area of Engagement with longer, more violent tendrils and repeated enemy pulls.

- Added branching Inkfade tendrils across the body, with varied growth and darker retraction.

- Symbiote’s Rage now counters attackers with torso tendrils, dealing 5 damage and 2 seconds of Bleeding.

- Added target indicators and left-click pursuit to Symbiote’s Rage, prioritizing fresh opponents.

- Added a small 5-damage splash around Symbiote’s Rage punch targets.

- Symbiote Rage now lasts 10 seconds instead of 5.

- Fixed Symbiote Surge incorrectly reducing the user’s health.

- Added Symbiote Surge lock-on lunges and healing per new enemy, capped at 100 total healing.

- Improved Symbiote Punch, Grab, and Yank targeting and acquisition up to 50 blocks.

- Reduced Symbiote Strike’s cost from 50 to 30 and Symbiote Blast’s from 40 to 30.

- Increased Symbiote Tempest’s cost from 30 to 40.

- Sped up Rage Step, widened its hits, and improved tracking against moving enemies.

- Fixed Rage Step animations lingering after death and conflicting with Hulk Grab.

- Reworked Radioactive Lockdown into a fast homing gamma projectile with 40-block range.

- Improved Rampage’s speed, pursuit, hit detection, and damage resistance.

- Tectonic Fury now pulls enemies inward until its final slam.

- Added quick targeted Worldbreaker leaps and faster untargeted leap charging.

- Prevented Hulk wall climbing from interrupting combat abilities and leaps.

- Made Hulk’s right-click grab easier to aim, especially while enlarged.

- Capped Flight Jet Squadron at 125 damage per target per activation, including escorts and Willpower Surge.

- Hid Willpower Surge’s obstructive effects in first person.

- Removed Willpower Beam’s additional Surge area damage.

- Fixed Willpower Beam’s missing and stale aiming animations.

- Fixed Silver Surfer’s arms rising above his body while absorbing energy during fast flight.

- Restored Silver Surfer’s flight rolls.

- Cosmic Whirlpool now requires an active surfboard before consuming resources.

- Restored Mjolnir’s transparent spinning effect during flight.

- Fixed Mjolnir becoming stuck against walls and failing to recall.

- Mjolnir and Stormbreaker now despawn when their owner disconnects, including unloaded weapons.

- Restored Stormbreaker’s throw targeting indicator.

- Reverse Flash can now mark moving enemy players for five minutes through the Negative Speed Force menu.

- Fixed Lightning Rod markers drifting with the player and improved distance scaling.

- Restored opening the Speed Force menu while its ability is active or cooling down.

- Increased Conquerer’s movement speed and impact areas.

- Added a sprint boost and flight sonic-boom effect during Conquerer’s carry.

- Improved Lightning Throw’s predictive targeting and added a ground ricochet after missing.

- Fixed grabbed entities drifting away from animated hands and Metasoma Strangle’s tail.

- Fixed Black Widow’s first-person dual-pistol aiming and firing stance.

- Increased pistol fire speed, ammunition capacity, and reload speed.

- Bulletstorm now works while aiming, firing explosive rounds that damage bulletproof enemies without destroying blocks.

- Fixed Widow’s Bite and Widow’s Line aiming animations.

- Added a dedicated Widow’s Line entity with wrist-attached cables, zipping, perching, rappelling, and enemy reeling with an electrical sting.

- Improved Electrical Discharge with branching lightning.

- Beyond Demand now charges electricity across the suit before erupting during its dash, pulling nearby enemies inward.

- Added a soft green aura trail during fast flight when Photon aura FX is off. It follows turns, tapers behind you, and fades as you slow down while preserving the body glow.

- Symbiote Retaliation now sends tentacle directly at the attacker, with stronger knockback and its existing damage, slowness, weakness, and stagger.

- Updated Weapon Wheels for BOL.

🔄 CHANGELOG - Snapshot 1.0.17

- Fixed Mjolnir flight using the wrong arm when held offhand, including Cosmic King.

- Fixed hammer landing jitter and cleared its grounded state when recalled.

- Updated Cosmic Judgement’s lightning timing and render pass to address missing effects.

- Reworked Lightning Blast into three branching, glowing streams.

- Added all four new Silver Surfer utility wheel icons.

- Replaced Stormbreaker’s circling render loops with brief, irregular lightning discharges.

- Fixed right-click recall with Stormbreaker during Warrior’s Fury, it was incorrectly trying to summon Mjolnir. Lightning grip still works when aiming at an enemy.

- Decreased Warriors Fury Mjolnir Charge rate from 10 to 5.

- Stormbreaker now follows your aim whenever it isn’t tracking an enemy.

- Weapon of a King instantly locks onto your aimed target, showing Mjolnir’s completed lock circle through windup and subsequent ricochets.

- Removed Storm Striker’s upward bounce after landing.

- Fixed Mjolnir failing to return after hitting enemies or finishing a ricochet chain.

- Added Lunar Impact FX to enemies punched by Fist of Khonshu.

- Added Weapon of a King impact FX to struck enemies.

- Restored Flight Jet Squadron maneuvers and Lantern transformation effects.

- Smoothed jet banking and stopped strafing or reversing from snapping its direction.

- Shortened Flight Jet Squadron loops from 1.6 to 1.3 seconds.

- Fixed Willpower Hand snagging on the ground.

- Grabbed entities now remain upright and centered in the Willpower Hand.

- Added Ring Light to Willpower Capabilities.

- Optimized moving light updates and improved cleanup when switching dimensions or logging out.

- Added green battle-damage blood for transformed Hulk.

- Updated affected abilities, projectiles, and boss terrain destruction to respect ability griefing and mobGriefing rules.

- Fixed Cosmic Whirlpool description and fx.

- Fixed Speedforce Radiance Effect Icon.

🔄 CHANGELOG - Snapshot 1.0.16

- Fix hulk grab working for any character.

- Fix certain armor layers not rendering with stealth

- Fix Sam Raimi suit texture when skinless

- Lower kingpin takedown size by 200%

- Fix Superman model bugs

- Bruce Banner Clothes no longer appear in Skinless Mode.

- Fixed Skinless Young Justice Robin not having a Maskless version when skinless.

- Mjolnir flight poses now follow the correct hand and preserve the other arm’s flight pose.

- Ordinary throws wait for manual recall.

- Recall tracks weapons across chunk unloads to avoid spawning duplicates.

- Fixed Invincible having Evil Alignment.

- Fixed Bullseye having Hero Alignment.

- Fixed 2 Small Yellow dots on Thor's Model in Skinless Mode.

- Speedster Visual Stages added to Flash/Reverse Flash: At Adjustable Speed Below 3 doesn't play lightning trail or running animation, 3-4 starts playing the running animation, 5 and above plays the lightning trail. (To trigger this hold Adjustable Speed Key in controls and either use scroll wheel or up/down arrows to go up/down in speed)

- Speedsters need to be at least Adjustable Speed 3 to start Wall Running.

🔄 CHANGELOG - Snapshot 1.0.15

Optimized Web Zip prediction by removing duplicate clearance checks and repeated landing-point calculations.

Reduced unnecessary phasing checks and block-shape lookups during collision handling.

Reduced Mjolnir’s full throw-charge time from 60 to 40 ticks, matching its ready particles and pinning threshold.

Updated Mjolnir’s ready particles to support either hand and exclude lightning-calling mode.

Increased Overcharge’s initial charge restoration from 20 to 50.

Added temporary 150% Mjolnir charge during Overcharge, with stronger impact shockwaves and a return to the normal storage cap afterward.

Updated Thorforce, Warrior’s Fury, Hammer Spark, and lightning calling to respect the Overcharge cap.

Added Overcharge lightning arcs while holding Mjolnir or Stormbreaker, retaining shared hit limits when throwing or catching Mjolnir.

Preserved overcharged impact values when saving and loading both Mjolnir projectile variants.

Added an overcharge HUD indicator and adjusted weapon/body lightning visuals for charge above 100%.

Fixed Devourer King’s channeling position corrections resetting camera rotation.

Updated Overcharge’s ability description.

Compressed 18 Batman, Robin, Joker, Homelander, Superman, and Thor audio files, saving approximately 10.7 MB.

Added automatic PNG metadata stripping during export.

Added supporting fixtures for traversal, phasing, Mjolnir pinning, Overcharge, and Devourer King’s camera.

Fixed Moon Knight’s model scale in the Nexus.

Made Cosmic Judgement more forgiving against moving targets.

Added Hammer Spark launch and impact sounds.

Fixed recalled weapons entering the selected hand slot and clearing the recall pose.

Added right-click Stormbreaker recall and improved block collision handling.

Fixed door interactions accidentally triggering Mjolnir recall.

Added multi-target chaining to Mjolnir and Stormbreaker throws.

Fixed Stormbreaker throws veering away from the crosshair.

Enhanced Stormbreaker lightning ricochets, nearby enemy shocks, and Weapon of a King effects.

Improved Storm Striker’s lightning visuals, retained airborne lightning, and added a nine-strike cone.

Added a crouching Bifrost attack that instantly strikes an aimed enemy, prioritizing players.

Smoothed Mjolnir’s transition into sprint flight.

Added Vortex Trap wind visuals.

Fixed Spider Slingshot web fading and sideways wall-running web direction.

Added Lantern orb carrying, enemy crushing, escape mechanics, and capture cooldowns.

Fixed peaceful mobs escaping carry orbs before release.

Added Lantern projectile redirection with a cooldown.

Applied consistent energy materials and more noticeable formation effects across Lantern combat constructs and tools.

Added Willpower ring glow and movement trails.

Improved Forcefield formation, first-person arm poses, and impact ripple/crack positioning.

Added a manifested wall that launches forward to damage, knock back, and slow enemies.

Reworked Willpower Hand into independently controlled hands that scale with Willpower, and fixed activation cancellation.

Improved Gatling Gun targeting and hit feedback, and added guided rocket volleys.

Improved Jet Squadron targeting, attack commands, sprint flight speed, and add HUD.

Reworked Lantern Blast into a charged multi-target attack with a continuous charge animation.

Added autonomous Lantern tool swarms with Willpower costs, protected-block checks, and cargo return.

Added limited shields, hammer strikes, and binding constructs to Hal Corps.

Reduced packaged texture size by removing unnecessary PNG metadata.

Separate uncommitted Legends Core additions:

Added configurable player-skin hat visibility with suit helmets.

Increased the high-speed sprint burst to three times normal sprint speed.

Moved sonic-boom effects behind the player.

Added Brief Muzzle Flash to guns.

Fixed Jokers Revolver reloading everytime you shoot.

Added Hulk Grab to Hulk (Right Click).

Added Rage Step during Raged Frenzy (Crouch + Right Click).

Added stronger Hulk Grab and Rage Step effects during Worldbreaker.

Added green lightning impacts to Worldbreaker punches.

Improved Gamma Bombardment’s size, beam effects, and lightning.

Added gamma-scaled destruction to Gamma Bombardment when ability griefing is enabled.

Improved Radioactive Lockdown’s gamma effects.

Fixed Worldbreaker punch effects triggering before confirmed hits.

Improved Speed Force and Negative Speed Force visuals.

Fixed the seam in both Speed Force renders.

Improved Speed Force shader compatibility.

Fixed Daredevil’s Radar Sense with shaders and restored its clear viewing radius.

Removed armor and suit stand highlighting from Radar Sense.

Reworked Board Bash into a multi-target ricochet attack.

Added glowing trails to Board Bash.

Increased Board Imprisonment punch damage and improved impact effects.

Added first-person rendering for Silver Surfer’s board.

Reworked Cosmic Whirlpool with momentum and timed enemy releases.

Improved Cosmic Whirlpool steering and added crouching to brake.

Updated Silver Surfer’s ability swaps.

Reduced Warpdash’s healing and mana restoration to 1 per hit.

Reduced Cosmic Judgement’s maximum damage to 40.

Reduced Devourer King’s damage to 100–135.

Added prone immunity during Devourer King.

Restricted movement and other abilities during Hammer Spin’s opening.

Added Willpower scaling to Lantern construct strength and projectile speed.

Improved Lantern projectile tracking.

Increased Oa’s Rocket barrage tracking chance to 50%.

Added target-tracking Gatling cannons and a third cannon at high Willpower.

Reworked Willpower Hand to create extra hands as needed.

Added squeezing damage and Willpower scaling to Willpower Hand.

Fixed aiming animations for Willpower Beam and Willpower Hand.

Added a supporting clone to Willpower Swords at high Willpower.

Added ricochets to Lantern Daggers.

Added smaller homing turbines to Turbine Smash.

Added enemy tracking to Willpower Express.

Added defensive walls to Hal Corps.

Improved Hal Corps durability, damage, and lifespan.

Improved Jet Squadron lifespan and Willpower scaling.

Improved Lantern Teleportation targeting and prevented failed teleports from spending Willpower.

Changed Lantern orb capture to Hold Right Click + Left Click.

Changed Lantern wall creation to Hold Right Click + Switch Mode.

Fixed Lantern controls interfering with suit stands.

Updated suit dossier pagination for the enlarged book.

Fixed animation callback crashes.

Updated ability descriptions.

🔄 CHANGELOG - Snapshot 1.0.14

Increased Meteor Drop cooldown from 12 to 30 seconds.

Fixed Herald of Thunder damaging per tick.

Crafting Green Lantern will now give you the Willpower Battery.

🔄 CHANGELOG - Snapshot 1.0.13

Fixed Thor Cosmic King Scroll.

Fix Dedicated Server Crash.

Fixed Storm Striker not spawning multiple lightning strikes forward.

Added Devourer King FX.

🔄 CHANGELOG - Snapshot 1.0.12

- Fixed TASM Spider-Man's not having a recipe.

- Fixed comic Iron Man’s repulsors showing yellow instead of blue.

- Increased Thor’s Uru cost from 1 to 6.

- Increased Stormbreaker Thor’s Uru cost from 2 to 10.

- Added Cosmic King Thor.

- Added Herald of Thunder passive.

- Added Thorforce passive.

- Added Cosmic Judgement ability.

- Added Cosmic Thunder debuff.

- Added Devourer King ultimate.

- Added Overcharge utility.

- Improved God Blast’s passive enhancements, damage limits, and beam rendering.

- Fixed God Blast’s Divinity consumption.

- Reduced gliding lag from wind tunnels, trails, and glider geometry.

- Reduced excessive momentum and repeated wind-tunnel boosts.

- Increased Rising Web’s cost from 30 to 40.

- Increased Meteor Drop’s cost from 40 to 50.

- Reduced web-stack decay delays from 5/3 seconds to 4/2 seconds.

- Increased Berserker Leap’s charged range to 50 blocks and improved travel speed.

- Added Warriors Fury’s empty-hand lightning grip.

- Added an outstretched arm pose when recalling Mjolnir.

- Added Mjolnir’s spin punch (Hold Right Click and Punch, knocking them upwards and backwards).

- Fixed held Mjolnir poses overriding incorrectly during flight.

- Fixed charged Mjolnir repeatedly lowering in first person.

- Made returning Mjolnir rotate upright near the player.

- Fixed uncharged Mjolnir producing lightning impact effects.

- Added explosion sounds when Mjolnir breaks through blocks.

- Improved God of Thunder’s ascent, forward movement, directional slam, and impact sounds.

- Added God of Thunder’s enemy-grounding lightning.

- Fixed Stormbreaker attack animations during Warriors Fury and Overcharge.

- Disabled battle-damage rendering on Thor’s head.

- Changed Thor’s Class Key to Hammer Spin; Stormbreaker retains Block.

- Added Hammer Spark ability.

- Set Hammer Spark as Thor’s primary Ability 2, with Lightning Vortex swappable.

- Increased Mjolnir’s lightning-charge gain, especially during Warriors Fury.

- Improved Mjolnir’s pinning reliability.

- Added recalling pinned enemies with Mjolnir.

- Increased Mjolnir’s recall speed and improved tracking while falling.

- Added gradual recall acceleration while holding right-click.

- Fixed Hammer Spin’s projectile immunity not counting legends projects and turned into a class key.

- Reduced Hammer Spin’s damage from 6 to 5.

- Reduced Hammer Spin’s duration from 3.75 to 3 seconds and cooldown from 8 to 5 seconds.

- Reduced Warriors Fury’s mana cost from 15 to 10.

- Reduced Storm Striker’s cooldown from 5 to 4 seconds.

- Reduced Stormbreaker’s Storm Striker cooldown from 6 to 5 seconds.

- Hid God of Thunder’s charge aura in first person.

- Increased Mighty Tornado’s range from 15 to 20 blocks.

- Improved visibility inside Mighty Tornado.

- Increased Silver Surfer’s regeneration from 3 to 5.

- Renamed Cosmic Punch to Cosmic Impact.

- Merged Cosmic Slice into Cosmic Impact’s sword-mode attack.

- Reworked Surfer Rise into Cosmic Telekinesis on Ability 2.

- Moved Board Bash to primary Ability 3.

- Added Board Imprisonment ability.

- Added held Energy Absorption and expanded supported energy damage.

- Added Cosmic Block’s counter-wave.

- Prevented Cosmic Block from using an already-deployed board.

- Added Anti-Gravity Force Field utility.

- Improved teleportation safety, ally transport, and escape effects.

- Fixed Surfer’s aiming, vertical Cosmic Impact movement, and ability-swap stuttering.

- Fixed Silver Surfer’s flight passive name.

- Increased Power Cosmic’s range, drain chance, resource returns, and stagger duration.

- Fixed Power Cosmic’s 15% Cosmic damage bonus and resource-return handling.

- Lowered Cosmic Awareness’s alert threshold to 465 maximum health.

- Reduced Cosmic Bestowal’s cooldown.

- Added Warpdash’s crouching chain attack.

- Prevented Sword Mode from activating while Silver Surfer’s board is deployed.

- Added Rampage wall destruction without destroying the ground beneath Hulk.

- Applied Worldbreaker effects to Hulk’s AOE punches and strengthened its debuffs.

- Restricted Green Lantern’s Rescue to allies, villagers, and friendly tamed animals.

- Increased Gravimetric Pulse’s cost from 30 to 40.

- Increased Centurion Rush’s cost from 30 to 40 and cooldown from 6 to 10 seconds.

- Increased Gravimetric Field’s cost from 50 to 60 and cooldown from 30 to 40 seconds.

- Reduced Gravimetric Field’s damage from 4 to 3.

- Increased Nova Slam’s cooldown from 2 to 4 seconds.

- Increased Nova Throw’s cooldown from 8 to 12 seconds.

- Increased Worldmind Acceleration’s cooldown from 15 to 30 seconds.

- Reduced Human Rocket’s damage from 8 to 6.

- Cleaned up ability imports and organization.

- Lowered Warrior's Fury damage from 5 to 4.

- Warriors Fury damage interval increased by 0.25 Seconds.

🔄 CHANGELOG - Snapshot 1.0.10

- Fix bug where Mjolnir positions weirdly in your hand.

- Adjusted Mjolnir Position.

- Fixed and Increased Mighty Tornado Feel.

- Fixed Hammer Spin not changing pose while flying.

🔄 CHANGELOG - Snapshot 1.0.9

- Rehauled Suit Cache (Reducing Suit FPS Lag)

- Fix wolverines claws being inconsistent

- Fix Sam Raimi recipe crash

- Extended Spider-Man’s flip momentum and slightly increased dive acceleration.

- Removed Adjustable Speed passives from Flash, Reverse-Flash, and Speed Demon, retaining standard Speed and its keybind.

- Removed the legacy walking-speed HUD for Superheroes suits.

- Restored Flash and Reverse-Flash’s idle lightning at speed level 10 and during Speed Blitz.

- Simplified Flash and Reverse-Flash’s strength scaling to sprinting versus walking.

- Added cooldown-limited chat notices when the gamerule prevents phasing through blocks.

- Added Shift + hold Right Click to charge Mjolnir with repeated lightning strikes.

- Added Mjolnir’s charge HUD, glowing blue texture transitions, and first-person charge visuals.

- Added charge-powered attacks, electrified hammer trails, and spinning wind effects.

- Added aim-based Mjolnir target locking with a visual indicator and look-away release.

- Improved Mjolnir’s block collision, return movement, and summoning effects and Added destructive recall when permitted, obstacle detours otherwise, and an eight-second phasing fallback.

- Preserved Mjolnir’s charge and item data through throws, drops, recalls, and umbrella transformations.

- Improved Mjolnir’s held position, raised-arm hover spinning, and fast-flight poses.

- Added lightning wrapping around Thor’s body and all sides of Mjolnir.

- Improved Warrior’s Fury lightning discharges and added gradual Mjolnir charging.

- Reworked Mighty Tornado with overhead hammer spinning, a larger funnel, rain, thunder, and reduced particle overhead.

- Expanded Bifrost’s rainbow beam, impact effects, and gamerule-controlled destruction.

- Added fading Bifrost ground symbols and prevented duplicate beam spawning.

- Added Stormbreaker’s backward held tilt and throw wind-up pose.

- Improved Hulk/Bruce Banner model caching and first-person arm handling.

🔄 CHANGELOG - Snapshot 1.0.8

- Fix Suit Cache (Reducing Suit FPS Lag)

- Fixed Mark 3 Stealth Skinless texture.

- Fixed Speedster Wall Running slowing down randomly.

🔄 CHANGELOG - Snapshot 1.0.7

- Added Speedster Wall Running.

- Slightly thinned Flash’s lightning trails and added Overclock-based lightning effects.

- Fixed multiplayer speedster trails and Speed Demon afterimages.

- Updated Speed Mirage’s vibration, splitting, and fading effects.

- Optimized Web Zip, web routing, and Spider-Man suit rendering.

- Fixed web lines clipping into blocks.

- Made Spin Swing faster and fixed rotation jitter.

- Added sprint-based wall sliding for Spider-Man.

- Fixed Hulk’s Gamma and World Breaker scaling.

- Improved Hulk’s punch feedback, animations, growth rendering, and crouching camera.

- Rebalanced Kingpin Takedown’s boss encounters and improved rewards.

- Added an extra-life checkbox to the Nexus mission interface with reduced bonus-loot chances.

- Added a remaining-guards counter to Kingpin Takedown.

- Fixed missions restoring players’ previous locations and game modes.

- Improved Batman’s cape gliding, aerial takedowns, and silent landings.

- Reworked scroll drops, expanded eligible mobs, and prevented summoned-mob farming.

- Fixed Sam Raimi Spider-Man’s dossier layout (was crashing)

- Improved Shocker’s ability cooldown coordination.

- Added optional Overclock bonuses to Heightened Perception.

- Added Berserker Leap as a Weapon X swappable.

- Fixed Weapon X sometimes playing its animation without activating.

- Added claw dismemberment support.

- Improved Speed Blitz combat and added distinct Speed Force and Negative Speed Force hit effects.

- Fixed abilities becoming unusable after Arm Vortex or Wind Vacuum.

- Fixed Speed Mirage and Remnant Army trail height and added matching lightning auras.

- Improved Iron Man Sentry combat, stealth tactics, and blade attacks.

- Added proper Iron Man Sentry flight effects.

- Restricted Stark Link usage to Iron Man suits or no superhero suit.

- Fixed Batman facing backward while perched.

- Prevented mining during Kingpin Takedown.

- Fixed sideways wall-crawling movement.

- Improved Spin Swing body lean and web alignment.

- Preserved sprinting through Web Zip perches and launches.

- Restored Hawkeye and grapple guns’ earlier tap-launch movement.

- Removed the Metasoma Stinger to Etherean crafting recipe.

- Fixed missing mixin mappings causing server startup crashes.

🔄 CHANGELOG - Snapshot 1.0.6 (Hot Fix)

- Fixed Better Third Person Mod Mixin improperly working (Now Web Swinging should be more compatible with Better Third Person Mod).

- Fix Chloride Culling hiding your Web Lines that go beyond 64 blocks horizontally or 32 vertically.

- Fixed Webs no longer bending on blocks.

- Spin Swing Animation also rotates the body backwards a bit more.

- While diving down if you start spinning by holding A or D, you will continue to spin until the end instead of instantly stopping making it look weird.

- Fixed sometimes Spider Dive animation not playing initially when diving down.

- Fixed Wall Sliding after Web Zipping to a wall not moving feet.

🔄 CHANGELOG - Snapshot 1.0.5

- Reduced Spider-Webs Duration from 30 to 25.

- Increased Spider Webs placement range from 32 to 50.

- Increased Spider-Webs cooldown from 20 to 30 seconds.

- Increased Arachnid Assault cost from 25 to 30.

- Fixed being able to Web Sling while grounded.

- Updated Character Stealths.

- Reworked Nocturnal Takedown.

- Fix Damage Sources.

- Fix Skinless hulk transformation.

- Spider-Sense, Detective Mode, and Radar Sense now warns you of Stealth Targets nearby.

- Improved Smoke Arrow and Smoke Pellet Logic. (Now providing Util for Allies)

- Increased smoothness and responsiveness of Web Zip.

- Fixed Arachnid Assault stopping you in place if you don't have a target.

- Fixed Air Tunnel Renders not showing up while Gliding.

- Added New Spinning Swing Animation.

- Added New Web Zip Spin Animation.

- Added Wall Slide Mechanic after Web Zipping to a wall.

- Fixed Spider-Webs slowing you down, while giving you passive buffs inside.

- Added Crouch + Web Shooters Tether Ability Mechanic.

- Tweaked Web Wings to Web Swing Responsiveness and follow through.

- Hulk now has slight AOE to his Punches.

- Increased World Breaker duration from 7 to 10 seconds.

- World Breaker added Effect: Gives Triple Stamina Back, +75% Punch Damage, increased AOE Punches, & Abilities Cost and Cooldowns are now 50% less.

- Tactical Mission Bosses now can be stunned more often, but still have Tenacity.

- Added Overlay to Raged Frenzy Ability.

- Hulks Size increases more depending on his Gamma Meter.

- Fix being unable to adjust gamerules on any world with arclight

🔄 CHANGELOG - Snapshot 1.0.4

- Fixed Superheroes Pack not working with Arclight.

- More JEI/JER Compat.

- Fix Kingpin Takedown Bosses targeting allies.

- Fix potential Prowler Boss bug where he teleports out of Arenas.

- Fix SuperHeroesLivingEntity syncing on any entityevent (Helping out Lag on Servers)

- Added Rising Web (Ability)

- Added Arachnid Assault (Ability)

- Added Web-Arsenal (Ability)

- Added Web Counter Mechanic to Web Shield.

- Added new mechanics to Web Yank and Web Zip.

- Added Viltrumite Ambush Event and Viltrumite Mobs. 

- Added Crafting Recipes for Nova, Silver Surfer, Scorpion, Vulture, Omni Man, Invincible, 

- Added Desert Scorpion (Mob)

- Added Viltrumite DNA

- Added Vulture’s Power Pack

- Added Blue Beetle Scarab (Future crafting)

- Added Khaji Da AI Chip (Future crafting)

- Added Host Combatability Matrix (Future crafting)

- Added Novaforce Crystal

- Added Novaforce Etherean

- Added Nova Helmet

- Added Novacorps Signal

- Added Xandarian Alloy (Red, Gold, Blue, Black)

- Added Worldmind Receiver

- Added Worldmind Electronics

- Added Gravimetric Core

- Added Gravimetric Disc

- Added Centurion Crest

- Added Spatial Essence

- Added Cosmic Essence

- Added Power Cosmic Etherean

- Added Empowered Silver

- Added Photon Shard

- Added Cosmic Star

- Added Novaforce Ore

- Added Spatial Ore

- Added Novaforce Block

- Cap Shield Model and Texture Reworked.

- Fixed Cap Shield now showing for others while on your back.

- Fix Attach Explosive Ability being super finicky.

- Added Slight Trail to Cap's Shield.

- Reduced Centurion Blitz Movement Slowness from Amp 10 to 1.

- Reduced Cosmic Burst range from 25 to 15.

- Removed Stagger from Cosmic Punch.

- Removed Stagger from Cosmic Strike.

- Reduced Cosmic Strike Slow Amp. from 10 to 5.

- Reduced Nova Slam Slow Amp. from 6 to 2.

- Removed Stagger from Nova Throw.

- Increased Pulverizing Light cost from 40 to 50.

- Increased Cosmic Burst cost from 50 to 60.

- Fixed Recklessness Slowness Bonus Effect applying for every ability while Recklessness Ability isn't enabled.

- Increased Direct Hit and Shockwave Slowness Amplifier for Recklessness Ability.

- Added Stagger to Recklessness Ability, first 3 seconds direct hits will stagger foes.

- Increased Base Shockwave damage for Recklessness Ability from 3 to 4.

- Added Mechanic to Superspeed Ability: When crouching after the initial rush, you'll perform a follow-up rush that will pummel enemies into the ground dealing extra damage if they hit the ground or other entities.

- Web Bullets now Ricochet off blocks.

- Blinding Web now puts a Cobweb on the entity's head.

- Replaced Web Gadgets with New Web Arsenal Ability for Spider-Man (Exception is Both Advanced 2.0 Suits, Stark, Upgraded, and Integrated)

- Fixed Recoil Strand Render.

- Added Damage Fall Off and Enhanced Speed to Recoil Strand.

- Fixed Tether Line Glitchiness while crawling on it.

- Reduced Cosmic Wave chance of staggering and flashing from 25% to 10%.

- Increased Meeting of the Minds range from 24 to 25.

- Removed Chance for Invincible Title to show in Meeting Of the Minds, now it's guaranteed.

- Meeting of the Minds now applies 2 second stagger on first attack.

- Changed Pulverizing Light to be 25% flash instead of guaranteed.

- Increase Prowler Ambush Slash Range from 2 to 3 and Dash speed from 2.5 to 3.

- Decreased Prowler Ambush cooldown from 25 to 15 seconds.

- Made Rush avoid Physical & Projectile Attacks.

- Rush is now a Class Key.

- Added Diabolical Dash (Ability).

- Added I Am Better! (Ability).

- Added Low Laser Eyes (Ability).

- Added Take Off (Passive).

- Added Voice Lexicon (Utility Ability). (Must be connected to the Internet for this to work)

- Added Voice Lexicon Translation GUI.

- Fixed close-range entity detection for scanner and lock-on abilities.

- Added J.A.R.V.I.S. Systems (Utility Ability), replacing Sentry Mode in Iron Man’s Utility Menu.

- Added Stark Network GUI.

- Added J.A.R.V.I.S. and Khaji Da Companion AI Systems.

- Added adaptive opponent profiling, combat forecasting, and threat analysis.

- Added J.A.R.V.I.S. structural scans, world pings, and target markers.

- Reworked Iron Man Energy HUD.

- Added an animated Iron Man HUD startup sequence.

- Added a rotating Iron Man suit hologram to the HUD.

- Added custom Iron Man armor call signs.

- Added Display, Guard, Escort, Assault, Delivery, and Donning Sentry Modes.

- Added House Party Protocol.

- Added Iron Legion Protocol.

- Added Targeted Overload Protocol.

- Added Display Recall and Stand Down Protocols.

- Improved Iron Man Sentry navigation, combat awareness, delivery urgency, and flight animations.

- Fixed Iron Man Sentries attempting to attack or travel through blocks.

- Fixed Iron Man Sentries rendering as only a chest.

- Fixed Iron Man armor transformations playing when normally equipping armor.

- Fixed duplicate GUI Overlay registration crash.

- Fixed Iron Man HUD being disabled by default.

- Added Stark Link (Item).

- Added Holographic Projector (Item).

- Added Stark Link Blueprint.

- Added Stark Link to the Stark Workbench.

- Added Stark Monitors (Functional Block)

- Added Stark Armor Stand (Functional Block)

- Changed Stark Workbench Blueprint purchases from Experience to Stark Tech.

- Reduced Armor Overdrive cost from 40 to 30.

- Reduced Unibeam Blast cost from 30 to 20.

- Reduced Iron Man walk sound volume.

- Reworked Symbiote Strike.

- Improved Symbiote Surge targeting and synchronization.

- Added Viltrumite Stance Chair (Expression).

- Super Scream Ability now gives Tinnitus Effect for 2 seconds.

- Reworked Homelanders Loadout to fit Character Mastery.

- Increased Cosmic Burst cooldown from 15 to 30 seconds.

- Increased Cosmic Bestowel cooldown by 30 seconds.

- Cosmic Bestowed Effect on self now gives 2 Mana/Stamina every 2 seconds instead of 1.

- Reduced Widow's Line cooldown from 10 to 5 seconds.

- Increased Acid Flower's Stagger duration from 1 to 2 seconds.

- Made Joker's Utility swappable Balloonatic Ability.

- Removed Damage AOE from Balloonatic Ability while making it Utility.

- Replaced Joker's Ability 5 Balloonatic with Exploding Envelope.

- Added You're Out Ability for Joker's Ability 4 Swappable.

- Added Joker In The Box Ability for Joker's Ability 5 Swappable.

- Added Dirty Trick Ability as Ability 3 Swappable for Homelander.

- Updated Spider-Man Brand New Day Texture.

- Crowbar Slam now gives you back 2 Health on hit.

- Increased Acid Flower Damage from 15 to 16.

- Decreased Acid Flower cooldown from 7 to 5 seconds.

- Increased Berserker Barrage cooldown from 15 to 20 seconds.

- Decreased Berserker Barrage range from 5 to 4.

- Changed Chattering Teeth from Stamina to Mana.

- Increased Chattering Teeth initial tracking time.

- Fixed Chest Burst Ability not counting physical attacks.

- Improved Conqueror Movement Logic.

- Made Lobotomize slightly easier to land and give you 25% damage reduction during use.

- Increased Rush Ability Speed.

- Fix Throwing Cards Description showing inaccurate Total Damage output.

- Reworked Invincible Punch, now also applies an Invincible Mark allowing Follow-up with Flying Knee Kick.

- Reworked Perfect Landing Ability

- Changed Omni Man's Conqueror Ability from Ability 5 to Ultimate Swappable.

- Added Up and Away Ability, replaces Cranial Impact Ability 2. While Cranial Impact moves to Ability 5.

- Increased Cranial Impact Damage from 10 to 15.

- Added Cranial Impact Ground Impact Radius 9.

- Added Animation to Geyser, Invincible Punch, Meteor Kick, & Viltrumite Stance.

- Fixed Straight Grapple not pulling properly.

- Moon Knight's Ankh's now ricochet Moon Blades.

- Reduced Ankh lifespan from 30 to 25 seconds.

- Reworked Khonshu’s Prayer with selectable Blessing and Judgment modes, health- and moon-scaled boons, lunar melee pulses, interruptible channeling, and powerful Mark of Khonshu interactions.

- Increased Bracelets of Submission cooldown from 10 to 15 seconds.

- Added Demeter’s Spirit to Amazonian Cataclysm, granting Wonder Woman 60% Damage Reduction and 15% increased Ability Damage for 8 seconds.

- Replaced Sliding Kick with Sword of Athena as Wonder Woman’s Ability 3 Swappable.

- Added Athena’s Power as Wonder Woman’s Utility Ability Swappable.

- Replaced Shield Bash with Amazonian Bash.

- Amazonian Bash retains Shield Bash’s protection, wall-breaking, interruption, and low-health cooldown mechanics.

- Merged Lasso Pull and Lasso Bind into a single Lasso Bind Ability.

- Added Lasso Whip as Wonder Woman’s Ability 4 Swappable.

- Added an airborne Lasso Spin variant to Lasso Whip.

- Added a dedicated synchronized Lasso Tether entity and renderer.

- Lasso Bind now renders a golden capture loop around the restrained target’s torso.

- Lasso Whip uses a temporary straight lasso tether without the capture loop.

- Added Hestia’s Gift Mark to Bracelets of Submission.

- Hestia’s Gift Mark lasts for 8 seconds and is applied to an enemy directly targeted by Bracelets of Submission.

- Hestia’s Gift Mark enables tracking follow-ups with Flying Knee Kick, Sword of Ares, Sword of Athena, and Amazonian Bash.

- Improved Wonder Woman’s follow-up movement to track vertical targets, stop in front of them, face them, and prevent overshooting.

- Added Soaring Punch Ability as Swappable for Wonder Woman's Ability 1.

- Added Water Shield (Class Ability).

- Reworked Viltrumite Rage to scale all ability damage and cooldowns centrally based on rage stacks. Added intensifying, pulsing red rage markings around the screen edges as rage builds.

- Remnant Army now has a focused area around the player that the remnants go to instead of chasing down targets. 

- Increased Lightning Gauntlet cooldown from 3 to 8 seconds.

- Improved Cunning Condor with height-independent targeting, reliable 3D homing, swept impact detection, stronger target tracking, and proper flight-state handling.

- Improved Aerial Predator with moving-target tracking, reliable swept AoE damage during every dive, impact oil patches, stronger slowing, and guaranteed prone from oil.

- Fixed Power Dive movement not being restricted.

- Reduced Devil Throw cost from 20 to 15.

- Increased Primal Rage cooldown from 30 to 40 seconds.

- Increased Vicious Rampage cooldown from 10 to 12 seconds.

- Reduced Quickdraw cooldown from 3.5 to 3 seconds.

- Reduced Speed Mirage damage from 3 to 2.

- Increased Straight Grapple range from 25 to 35.

- Fixed Scent Tracker showing for other players.

- Reduced Berserker Rage total damage from 140 to 126.

- Berserker Rage now only applies stagger for half of the abilities duration.

- Fixed Aerial Predator potentially doing above 120 damage.

- Added Speed Boost Effect to Armor Overdrive.

- Reduced Unibeam Blast energy cost from 10 to 5 and loadup time by .25 seconds.

- Changed Glider Turrets from Stamina to Mana.

- Combined Rocket Blasts to Spiral Skewer Ability.

- Warpdash now applies invisibility on you as you become pure energy.

- Wingspan Laceration moves you forward now.

- Reworked Green Goblin

- Added Glider Raid (Ability)

- Added Goblin Kick (Ability)

- Added Goblin N' Awe (Ability)

- Added Goblin Electro Gloves Passive (Ability)

- Tweaked Spider-Man TASM V2 texture.

- Switched Viltrumite Pinball from Stamina to Mana.

- Updated Gobwebs, Pumpkin Bombs, Razor Bats, Web Shots, and Web Bombs to ignore their owner, allies, and owned pets.

- Increased the rendered sizes of Ghost Bombs and Toy Frogs and corrected the Toy Frog’s idle animation.

- Reduced Goblin’s Dread cooldown from 15 to 8 seconds and added an 8% Speed Boost.

- Added GUI Menu to Change Energy Output Ability.

- Fixed Impact Punch doing improper damage.

- Added Health Bars to Bosses.

- Summon Guards Ability now summons 9 guards instead of 15.

- Reduced Kingpin Guards stats by 10%

- Reduced Speed Demon Boss health (Normal 350 to 300, Hard 475 to 425, and Extreme 600 to 550)

- Reduced Shocker Boss health (Normal 250 to 225 and Hard 375 to 350)

- Weapon X Ability no longer staggers.

- Nova Throw no longer staggers.

- Rebalanced Nova Prime by capping Resonance gain at 5 per tick, removing duplicate Worldmind Directive generation, and clearing stored Resonance when unequipped. Replaced the flat +6 ability damage bonus with percentage scaling up to 28%.

- Reduced Turbine Smash cooldown from 8 to 4 seconds.

- Increased Solar Endurance damage negation from 25% to 40%, and maximum 75% to 85%.

- Upgrade Boss Vulture's AI.

- Added Locomotive Charge (Ability).

- Added Meteor Drop (Ability).

- Replaced Superman's Sonic Punch with Locomotive Charge.

- Replaced Superman's Power Dive with Meteor Drop.

- Added Lunar Eclipse (Ability), replacing Lunar Strike.

- Added Fist of Khonshu (Ability), replacing Silver Cestus.

- Added Khonshu's Armament (Ability) as Moon Knight's Utility.

- Separated Equip Truncheon and Ankh and Switch Truncheon Mode into individual Abilities.

- Added a compact GUI to directly select Truncheon Modes.

- Changed Silver Cestus to a timed Utility Ability.

- Reworked Lunar Arsenal.

- Replaced Throw Ankh with Flash-bang in Lunar Arsenal.

- Reworked Crescent Kick.

- Ankhs now drain 1 Mana per tick from enemy players within 6 blocks and transfer it to Moon Knight.

- Improved Equip and Summon Weapon Abilities to reuse existing weapons, equip them directly, and prevent duplicates.

- Fixed Cap Shield blocking AOE Moves.

- Increased Cap Shield throw cooldown from 1 to 2 seconds.

- Centurion Blitz no longer avoids Projectile Attacks.

- Increased Bootstain range from 30 to 50.

- Bootstain Ground Impacts now deal 10 Bonus Damage and Stun targets for 2 seconds.

- Bootstain now marks targets for Cranial Impact follow-ups.

- Cranial Impact now applies a 4-second Concussed Effect and forces targets' heads down for the first 2 seconds.

- Increased Viltrumite Pinball range from 25 to 35.

- Bullseye can now throw his Sai forward, dealing 14 Damage, applying 25% Vulnerability for 2 seconds, and Stagger for 1 second.

- Added Woman of Tomorrow Buff to Recklessness, lasting throughout the Ultimate and for 10 seconds afterward.

- Woman of Tomorrow now marks attackers for 5 seconds, removes Solar Endurance’s movement penalties.

- Solar Endurance now releases 4 Damage Solar Counter-Shockwaves while Woman of Tomorrow is active.

- Recklessness Punches and Mini-Shockwaves now apply a 5-second Mark.

- Super Uppercut, Speeding Bullet, and Superspeed now track targets marked by Recklessness without consuming the Mark.

- Fixed Recklessness Ground Punches not working in Adventure Mode.

- Fixed Bootstain placing Omni-Man through roofs or blocks when attacking airborne targets.

- Fixed Cranial Impact sending Omni-Man onto overhead roofs after Bootstain.

- Fixed Geyser forcing targets through blocks during its launch and slam.

- Fixed Viltrumite Pinball forcing targets through blocks or selecting overhead surfaces for its ground slam.

- Improved collision safety for grabbed entities during movement.

- Reduced Skullbreaker cooldown from 25 to 10 seconds.

- Fixed Skullbreaker and Conqueror offhand swing animations while active. Now squishes entities head and has new SFX.

- Increased Cape Counter cooldown from 2 to 3 seconds.

- Fixed animation registration for Viltrumite Stance, Up and Away, Meteor Kick, Invincible Punch, Geyser, Bootstain, and Cranial Impact.

- Reworked how grabs and chokes work, moving to a layer system.

- Fixed Bug where Khonshu doesn't spawn when you right click the Scarab Tracker in the desert.

- Reworked Capability Handler for Marks.

- Fixed Kingpin Suit Henchmen giving HP to players.

- Fixed Viltrumite Stance animation not resetting if you crouch.

- Unibeam now applies a 6 block aoe on blocks but half the damage.

- Added SFX to Iron Man and Green Goblin flight.

- Tweaked how Iron Man's walking SFX is handled.

- Tweaked Power Thrust Hit SFX.

- Iron Man Sentry takes no damage in donning mode and regens over time.

- Fixed Iron Man Walking being heard across the map.

- Extra Equipment Compat. With Legends Core.

- Added Jarvis Music System (Allows you to add OGG files into your config and create your own playlist, the music is client side so others can’t hear your music)

- Added Many Jarvis Voice Lines.

- Iron Man Suits now malfunction in High Altitudes, Water, and more.

- New Willpower Ring Model.

- Reworked Green Lantern

- Added Willpower Construction (Ability)

- Added /Willpower command.

- Reworked Web Swinging (Now a Hold Ability)

- Completely Rehauled Web Swing, Gliding, and Grappling.

- Replaced Wall Crawling with Revamped Spider Wall Crawling Passive to Spider-Man Suits.

- Hulk Wall Scale Rework.

- Added Hulk Punch Animations.

- Hulk can now hold items.

- Added Spider-Man Character Expression (TASM Webs SFX).

- Added Spider-Man Character Expression (Fortnite Webs SFX).

Remember guys this is still a Snapshot version, so not everything is in here but I wanted to give you guys the chance to experience the reworks for yourselves! Expect more news coming soon, as we ramp up Character Mastery and New Alts in the Superheroes Unlimited 1.1 Version! Though a Spooky Pack is also making it's path forward?

Comments

Jamie Moodie

having a weird issue where anytime i fly as green lantern i crash, any reason why this occurs? EDIT: solved it, particle rendering issue i had with a different mod that tries to optimise particles

Nicholas Ruggiero

I only get a major FPS drop to below 10 when I web swing. Anything I'm doing wrong on my end?

Gojozin

I'm also experiencing those FPS drops, and my PC is relatively good.

Revenant Hero

Is it still happening with the new version?

Gojozin

Yes, unfortunately, when using the Spider-Man suit, the FPS can be at 800 and it simply drops to 60, with drops and stuttering to 20 and 30.

Gojozin

The update fixed the FPS issue, thank you so much, you guys do an excellent job, but there's a bug where it's not rendering the chunks completely, it only renders a part of the map.

Gojozin

I increased the chunk size to 32, and it still doesn't render; it's like a void. The game is clearly running much smoother, but this bug prevents me from exploring the map; it's as if it's limited, I tested it on a normal map and the bug persists.

ll

i am will to try it

ll

ok you did an amazing job for what i have seen but when i get in the world everything goes black and i try to leave and rejoin and new worlds but is still still same

Eshaan Omar

Alright. I have a major problem. Why are there more Marvel characters than DC? 11 DC characters, 22 Marvel characters. I counted. Superman, Supergirl, Batman, Robin, Joker, Flash, Reverse Flash, Aquaman, Green Lantern, Wonder Woman, Batman Beyond. Iron Man, Captain America, Thor, Hulk, Hawkeye, Black Widow, Spider-Man, Spider-Man 2099, Symbiote Spider-Man, Speed Demon, Vulture, Green Goblin, Shocker, Wolverine, Silver Surfer, Moon Knight, Bullseye, Daredevil, Kingpin, Nova, Scorpion, Prowler 11 DC characters 22 Marvel characters

Sebastian VallejosPascual

I'm finding that when I activate Warrior's Fury with Stormbreaker, the attacks have no animation.

Julien Leca

Can you decreass web swinging speed a but ? It's too fast. Same for re-jump. Thanks

Eshaan Omar

I suggest something for Green Lantern that will really make it more faithful to Green Lantern. Charging the ring with the Willpower Battery should be a Holding Right Click input instead of Tap. Because they always insert the ring in the battery, and then speak the oath, and then it charges completely.

Revenant Hero

Shift right click the batter to do that, or place it down and right click it

Dimentio's Servant

So this is something I noticed, but when I use Superman's disguise feature, in 3rd person, the lenses on Clark's Glasses don't follow the head movement fully.

Revenant Hero

Should be fixed in newest release.

Dante zendrini

optimize the mod pls, I have a trash pc and I can't play this mod without lagging at a extreme level