Legends 2.0 Progress Update #9 (Patreon)
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Development Update #9: We've been working diligently to get the mod back up and running and after extensive testing, it is finally in a stable place for the most part. 2.0 would have been out sooner, but I decided on a last minute undertaking and rework some renders for optifine and shader support, which means 2.0 should run with any optifine version and not get the Open GL crash which allows you to now properly use shaders with the mod (for those of you who can run it of course). Currently, I am working on the gameplay redesign implementation and once that's done it will be out, so the next day or so. In other news, I've been working closely with GeneralGigan throughout all this and we've surprisingly managed to rebound the server quicker than I expected, so I don't have official word just yet, but Legends Evolved should be released right after 2.0 (NOT THE 2.0 beta). Now, let me clarify the difference between the beta and the official release for those of you who don't know. In the next day or so the 2.0 BETA will come out. This is a fully playable version of the mod. You can load this up and start your playthroughs on here. It's stable for the most part, I mean we're running Legends Evolved on it as we finish the server. Why it's called a beta is because there will be a test period for a few days where we'll be receiving reports on any bugs you guys find so 2.0 is a bugless as possible. A new chat will popup called #bug-reports were you can submit claims and previously known issues will be pinned. Once that test period is over, the full 2.0 will be released alongside the official Legends Evolved server.