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Content

Hotfix: 
Fixed an issue related to screen fade-ins upon waking up, and cutscenes starting upon waking up.

Lewd Content:

  •  The second innkeeper scene! (no art yet)

  • A decent-sized sapphic lewd scene with new art, and an existing character.

  • A mini lewd scene, which deals with the aftermath of the tent scene.

Art Additions:

  • The art for the scene in the intro (the one with the mirror) has greatly improved, and is now in color!

  • Wynne, the witch in Verusa, has entirely new drawn artwork inspired by her existing design.

  • All of Damien's artwork used during dialogue has been HEAVILY reworked!

  • The art that Fantasy Protagonist's uses during dialogue has had its lighting improved.

  • Jen has one new expression in all her outfits, and Fantasy Protagonist has two new expressions,
    which have been retroactively added to scenes!

  • Amy has several new facial expressions (including a blushy one), and a new pose.

Story Content:

  • An "IRL" story event where you run into a familiar face.

  • A new hangout scene with Jen and Caroline (the receptionist from the lab).

  • A new one-on-one meetup with Amy!

  • A group conversation with Wynne (the witch in the City of Four).

  • A new hangout scene in the mall, with multiple characters interacting.

  • Meeting two new NPC's in Verusa.

  • Story progress things!

  • Space? Kind of? (Disclaimer: not actually space.)

Gameplay Content:

  • A new combat area to explore as a Full Party.

  • A short main-story quest obtained from Wynne.

  • A new Non-Battle Skill, and new places to use existing ones!

  • A new weapon for Seth, which has a special passive effect.

  • Two new equippable items which add Skills, and two which add passive effects.

  • Several new and different consumable items.

  • A new status effect, which is dealt by enemies.

  • Two new enemy types.

  • A separate, alternate location to encounter a hostile group of mages.

  • Damien getting electrocuted. :)

Gameplay Adjustments:

  • "Extra" Skills (granted by equipment) are no longer in a separate category, and are much more convenient to use!

  • Jen's self-buff has changed. Now, it unlocks a temporary Skill which pierces a single enemy twice.

  • Enemies have their names shown constantly now (instead of only when the enemy is highlighted).

  • The player can now go inside of the Alchemist's and Blacksmith's buildings WHILE the party members are training, which allows the player to still buy things.

  • The party's in-battle Faces also change expressions based on Status Effects, instead of just HP.

Visual Tweaks:

  • The lighting for Amy's expression art has been adjusted slightly.

  • There are several small visual changes to the game's intro!

  • Dr. Boss's in-map sprites have been updated to be more consistent.

  • Harpies' map sprites have been changed to more closely match their in-battle art.

  • Caroline (the lab's receptionist) now magically has red hair.

  • The woman who works at the Inn's appearance has changed.

  • Jen's in-game sprites now match her hair's design a bit better.

Bugfixes:

  • Using a Shelter while underwater no longer magically clears the "Deep Underwater" status effect.

  • It should no longer be possible to skip the night at the Lake in Verusa during a quest.