V0.4.0 Part 1 Development Update (Patreon)
Content
Development has gone well this last week. Currently, Misaki, Yukako, and Rina's first set of talk sprites, and their initial variations are complete. I have also started getting a few things done with setting up the new skills in the combat system, and have added a few requested QoL features as well. The maximum slave slots have been increased to 100, and an autosave feature has been added as well. This week, I'll make the second (and final) set of talk sprites for pre corruption Misaki, Yukako, and Rina's level 1 and 2 outfits, as well as begin drawing images for Misaki's corruption route. On the technical side, I'll also be getting more things done with the combat rework, and a few other things. Notably, the player castle the game starts in. The castle is the only default RPG maker map in the game, and at this point in the game's story, it's running out of room to put future corrupted harem members\, and other related content. So, I will be redesigning the player's castle so that it will be easier and quicker to traverse, have dedicated/intentionally placed spots for future harem members, and allow for better story flow in a few scenes.
That's all for this week's development update. By next week's update, I should have more images made, and more early parts of the overhaul in the game.