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You know how Mitzi's equipment works, where every piece of gear gives her a different skill? Well, now they're all like that!

Aside from a few skills you'll always have (Gulp, digest, belly slam, guard, etc.), every skill is now bound to a different piece of gear!

So now, instead of each gauntlet Renee gets just being a slightly upgraded version of the previous one- they all have unique skills assigned to each of them! So you could chug through the whole game with her base "Magic Blast" gauntlet she has at the beginning, or you could switch it up with the slightly weaker Venom Blast gauntlet that has a chance of inflicting poison!

There's a ton of new pieces of equipment, and every old piece now has a move or effect bound to it! Some can make you move earlier in the attack order, and some can make enemies miss you more often!

You can even swap up your equipment during a battle! That way you can change moves on the fly!

There IS a way to permanently learn these skills (and be able to use them at any time without equipment), but we'll get into that a little later...

Stay tuned, next we'll talk about what's gonna happen with the berries!

-F.P.

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Comments

Da Potatato

Oh, just a tip: poison is a naturally a strong status debuff on the calculation, so make sure to balance it

Hojo05

Cool. Mitzi and her skills are very fun to mess with. Now that they aren't tied to specific stats it should be even more fun to mix and play with.

Da Potatato

It would be very interesting if you added the "infinite cookie" from the bonus episode as an accessory, allowing the character to occasionally eat the cookie passively and gain some kind of bonus