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         Hi everyone, here V0.55. Not a big update just add training room mode. The mode that you can create a room and select which enemy you want to fight, enemy slot is max at 5. Player can select infinite HP, MP&SP and adjust enemy's level.

       There also "Random stage" button that create a stage with 6-8 wave of random enemies for you. You can select "[Random stage] have boss?" to fight against boss at the end of stage or not. The random enemy will depend on chapter you cleared. You need to cleared each chapter to unlock enemy in that chapter.

  • Skill : Sex Mimic now can auto cast on defeated enemy to help increase player's FP (slime & tentacle whip spell). Can turn ON/OFF in Option.

  • Player can ON/OFF enemy's HP bar and damage number in Option.

  • Add 5th chapter enemy H scene : Fencer, Maid and Dark Priest

  • Increase stamina recover speed

Files

Previews only

Isekai lost in Harem V0.56.zip

Comments

Marxis

___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 7 for object par_enemy: global variable name 'trainingmode' index (100104) not set before reading it. at gml_Script_scr_miniboss ############################################################################################ gml_Script_scr_miniboss (line -1) gml_Object_par_enemy_Alarm_7

menzstudio

I really sorry and thank you. Fixed and reuploaded. Please download again. I forgot to test new game. The new variables make the tutorial stage crash.

Marxis

A new bug has been detected. Stage 2-3, the chest in the up center of the map. Here's the report : ___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 1 for object obj_itemget: ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_inv_get_global_item_data ############################################################################################ gml_Script_inv_get_global_item_data (line -1) gml_Object_obj_itemget_Alarm_1

floppy fish4

___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object obj_mainmenu: DoAdd :: Execution Error at gml_Object_obj_mainmenu_Draw_0 ############################################################################################ gml_Object_obj_mainmenu_Draw_0 (line -1)

floppy fish4

after saving when getting up to stage 5-3

menzstudio

Ah! fixed and reupload to V0.56 Also fixed background issue when fighting in map crawler stage. Thank you for your testing XD

menzstudio

Not sure with this one. It's mentioned obj_mainmenu but this object isn't do anything with stage select. Is it crash after cleared 5-2 > exit game to main menu > load save file > crash? or crash when select stage 5-3?